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Resonance Game
Team Walterio Fuchsbauer
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Draw(GameTime gameTime) | Resonance.Hud | |
drawBadVibeHealth(List< int > arm, Vector2 pos, int bvDist) | Resonance.Hud | |
drawBadVibeHealthString(String name, string armour, Vector2 coords) | Resonance.Hud | |
drawDebugInfo(String text) | Resonance.Hud | |
drawLightning() | Resonance.Hud | |
drawMiniMap() | Resonance.Hud | |
highlightedPower() | Resonance.Hud | |
Hud(ContentManager newContent, GraphicsDeviceManager newGraphics, Graphics newGameGraphics) | Resonance.Hud | |
loadContent() | Resonance.Hud | |
saveFreezeBar() | Resonance.Hud | [static] |
saveHealthBar() | Resonance.Hud | [static] |
saveMiniMap() | Resonance.Hud | [static] |
saveNitroBar() | Resonance.Hud | [static] |
saveShieldBar() | Resonance.Hud | [static] |
showDamage() | Resonance.Hud | [static] |
updateEnemy(string name, Vector3 pos, List< int > armour) | Resonance.Hud | |
updateGoodVibe(int h, int s, int n, int sh, int f) | Resonance.Hud |