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Resonance Game
Team Walterio Fuchsbauer
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| Draw(GameTime gameTime) | Resonance.Hud | |
| drawBadVibeHealth(List< int > arm, Vector2 pos, int bvDist) | Resonance.Hud | |
| drawBadVibeHealthString(String name, string armour, Vector2 coords) | Resonance.Hud | |
| drawDebugInfo(String text) | Resonance.Hud | |
| drawLightning() | Resonance.Hud | |
| drawMiniMap() | Resonance.Hud | |
| highlightedPower() | Resonance.Hud | |
| Hud(ContentManager newContent, GraphicsDeviceManager newGraphics, Graphics newGameGraphics) | Resonance.Hud | |
| loadContent() | Resonance.Hud | |
| saveFreezeBar() | Resonance.Hud | [static] |
| saveHealthBar() | Resonance.Hud | [static] |
| saveMiniMap() | Resonance.Hud | [static] |
| saveNitroBar() | Resonance.Hud | [static] |
| saveShieldBar() | Resonance.Hud | [static] |
| showDamage() | Resonance.Hud | [static] |
| updateEnemy(string name, Vector3 pos, List< int > armour) | Resonance.Hud | |
| updateGoodVibe(int h, int s, int n, int sh, int f) | Resonance.Hud |