Resonance Game
Team Walterio Fuchsbauer
 All Classes Namespaces Files Functions Variables Enumerations Properties
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
Resonance.AIManager
AnimationLibrary.AnimationClipAn animation clip is the runtime equivalent of the Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent type. It holds all the keyframes needed to describe a single animation
AnimationLibrary.AnimationPlayerThe animation player is in charge of decoding bone position matrices from an animation clip
Resonance.ArmourShatter
Resonance.BadVibe
Resonance.BadVibeDetails
Resonance.Bullet
Resonance.BVSpawner
Resonance.BVSpawnManager
Resonance.CameraMotionManagerThis class handles the motion of the game camera
Resonance.ChaseCamera
ContentPipelineExtension.CustomFont
Resonance.CustomFont
Resonance.CustomFontContentReader
ContentPipelineExtension.CustomFontContentWriter
ContentPipelineExtension.CustomFontProcessor
Resonance.DebugDisplay
Resonance.DebugMenu
Resonance.DefaultShader
Resonance.DisplacementMap
Resonance.DrawableManagerClass that maintains the GameComponents that need to be Updated and or Drawn
Resonance.Drawing
Resonance.DrumManager
Resonance.DynamicGameEntity
Resonance.DynamicObject
Resonance.EmitterRepresents an emitter of particles
Resonance.EndGameScreen
Resonance.Explosion
Resonance.FireTextureEffect
LevelEditor.Form1
Resonance.Freeze
Resonance.FreezeBar
Resonance.GameEntities
Resonance.GameEntity
Resonance.GameModeSuperclass to represent a game mode
Resonance.GameModelClass that stores information about the graphics and physics models that are the same for each instance of the model that appears in the game world. GameModelInstance stores information that is unique to each use of the GameModel in the world, such as the animation details
Resonance.GameModelInstanceClass that stores/updates details that are unique to each instance of a GameModel, this allows animations to run independently
Resonance.GameModels
Resonance.GameModelsContentReader
ContentPipelineExtension.GameModelsContentWriter
Resonance.GameScreenThis is the main type for your game
Resonance.GameStats
Resonance.GoodVibe
Resonance.Graphics
Resonance.GraphicsSettings
Resonance.GroundShader
Resonance.GVManager
Resonance.GVMotionManagerHandles and provides an interface between button presses and Good Vibe motion
Resonance.HealthBar
Resonance.HighScoreManager.HighScoreData
Resonance.HighScoreManager
Resonance.HintScreen
Resonance.HudClass that represents the in game HUD
Resonance.ImportedCustomFont
ContentPipelineExtension.ImportedGameModel
Resonance.ImportedGameModel
Resonance.ImportedGameModels
ContentPipelineExtension.ImportedGameModels
ContentPipelineExtension.ImportedTextureAnimation
Resonance.InGameSettingsMenu
Resonance.InputDevices
AnimationLibrary.KeyframeDescribes the position of a single bone at a single point in time
Resonance.Loading
Resonance.LoadingScreenDisplays and animates the loading screen
Resonance.MainMenu
Resonance.MenuElement
Resonance.MenuScreen
Resonance.MiniMap
LevelEditor.Model
ContentPipelineExtension.ModelImporter
ContentPipelineExtension.ModelsProcessor
Resonance.MusicHandler
Resonance.MusicTrack
Resonance.NitroBar
Resonance.Object
Resonance.ObjectiveManager
Resonance.ParticleClass which represents a single particle of a particle system
Resonance.ParticleEmitterManagerManages all particle system data
Resonance.ParticleShader
Resonance.PauseMenu
Resonance.Pickup
Resonance.PickupBar
Resonance.PickupManager
Resonance.PickupSpawnManager
Resonance.PopupScreen
Resonance.Profile
Level_editor.Program
Resonance.Projectile_BV
Resonance.Rain
Resonance.ResonanceGame
Resonance.Screen
Resonance.ScreenManager
Resonance.SettingsMenu
Resonance.Shader
Resonance.Shaders
Resonance.ShieldBar
Resonance.Shockwave
AnimationLibrary.SkinningDataCombines all the data needed to render and animate a skinned object. This is typically stored in the Tag property of the Model being animated
Resonance.Spawner
Resonance.StaticGameEntity
Resonance.StaticObject
ResonanceLibrary.StoredObject
ResonanceLibrary.StoredObjects
Resonance.TestEmitter
Resonance.TextureAnimation
Resonance.TextureEffect
Resonance.ThreadClassClass used for the separate thread
Resonance.ThreadObjectClass used for the separate thread
Resonance.ThreadRun
Resonance.Tree
Resonance.Utility
Resonance.Wave
Resonance.WeatherManager
Resonance.World