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Resonance Game
Team Walterio Fuchsbauer
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| drawBox(SpriteBatch spriteBatch, Texture2D tex, Vector2[] corners, Color c, int thickness) | Resonance.Utility | [static] |
| drawBox(SpriteBatch spriteBatch, Texture2D tex, Vector2[] corners, Color c, int thickness) | Resonance.Utility | [static] |
| drawLine(SpriteBatch spriteBatch, Texture2D tex, Vector2 p1, Vector2 p2, Color c, int thickness) | Resonance.Utility | [static] |
| drawLine(SpriteBatch spriteBatch, Texture2D tex, Vector2 p1, Vector2 p2, Color c, int thickness) | Resonance.Utility | [static] |
| parallelComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
| parallelComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
| perpendicularComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
| perpendicularComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
| QuaternionToEuler(Quaternion quat) | Resonance.Utility | [static] |
| QuaternionToEuler(Quaternion quat) | Resonance.Utility | [static] |
| rotateVector2(Vector2 vec, float theta) | Resonance.Utility | [static] |
| rotateVector2(Vector2 vec, float theta) | Resonance.Utility | [static] |