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Resonance Game
Team Walterio Fuchsbauer
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drawBox(SpriteBatch spriteBatch, Texture2D tex, Vector2[] corners, Color c, int thickness) | Resonance.Utility | [static] |
drawBox(SpriteBatch spriteBatch, Texture2D tex, Vector2[] corners, Color c, int thickness) | Resonance.Utility | [static] |
drawLine(SpriteBatch spriteBatch, Texture2D tex, Vector2 p1, Vector2 p2, Color c, int thickness) | Resonance.Utility | [static] |
drawLine(SpriteBatch spriteBatch, Texture2D tex, Vector2 p1, Vector2 p2, Color c, int thickness) | Resonance.Utility | [static] |
parallelComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
parallelComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
perpendicularComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
perpendicularComponent(Vector3 vector, Vector3 anotherVector) | Resonance.Utility | [static] |
QuaternionToEuler(Quaternion quat) | Resonance.Utility | [static] |
QuaternionToEuler(Quaternion quat) | Resonance.Utility | [static] |
rotateVector2(Vector2 vec, float theta) | Resonance.Utility | [static] |
rotateVector2(Vector2 vec, float theta) | Resonance.Utility | [static] |