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Resonance Game
Team Walterio Fuchsbauer
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ArmourShatter() | Resonance.ArmourShatter | |
deceleration | Resonance.Emitter | [protected] |
DEFAULT_TEX | Resonance.Emitter | [static] |
emissionsPerUpdate | Resonance.Emitter | [protected] |
Emitter() | Resonance.Emitter | |
gen | Resonance.Emitter | [protected, static] |
generateParticles() | Resonance.ArmourShatter | [protected, virtual] |
getParticles() | Resonance.Emitter | |
getPTex() | Resonance.Emitter | |
iColour | Resonance.Emitter | [protected] |
init(Vector3 p, Vector3 blast, Color c, BadVibe v) | Resonance.ArmourShatter | |
Resonance::Emitter.init(Vector3 p) | Resonance.Emitter | [virtual] |
iPSize | Resonance.Emitter | [protected] |
isEmpty() | Resonance.Emitter | |
maxParticleLife | Resonance.Emitter | [protected] |
maxParticleSpd | Resonance.Emitter | [protected] |
particles | Resonance.Emitter | [protected] |
particlesLeft | Resonance.Emitter | [protected] |
pos | Resonance.Emitter | |
pTex | Resonance.Emitter | [protected] |
setPos(Vector3 newPos) | Resonance.Emitter | [virtual] |
update() | Resonance.Emitter | [virtual] |