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Resonance Game
Team Walterio Fuchsbauer
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| addHole(float x, float y) | Resonance.DisplacementMap | |
| addWave(Vector2 position) | Resonance.DisplacementMap | |
| createMap() | Resonance.DisplacementMap | |
| DisplacementMap(GraphicsDevice nGraphics, int nWidth, int nHeight) | Resonance.DisplacementMap | |
| getMap() | Resonance.DisplacementMap | |
| getTextures() | Resonance.DisplacementMap | |
| reset() | Resonance.DisplacementMap | |
| update(Vector2 position) | Resonance.DisplacementMap | |
| WAVE_HEIGHT | Resonance.DisplacementMap | |
| WAVE_SPEED | Resonance.DisplacementMap | |
| WAVE_WIDTH | Resonance.DisplacementMap |