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Resonance Game
Team Walterio Fuchsbauer
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addHole(float x, float y) | Resonance.DisplacementMap | |
addWave(Vector2 position) | Resonance.DisplacementMap | |
createMap() | Resonance.DisplacementMap | |
DisplacementMap(GraphicsDevice nGraphics, int nWidth, int nHeight) | Resonance.DisplacementMap | |
getMap() | Resonance.DisplacementMap | |
getTextures() | Resonance.DisplacementMap | |
reset() | Resonance.DisplacementMap | |
update(Vector2 position) | Resonance.DisplacementMap | |
WAVE_HEIGHT | Resonance.DisplacementMap | |
WAVE_SPEED | Resonance.DisplacementMap | |
WAVE_WIDTH | Resonance.DisplacementMap |