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Resonance Game
Team Walterio Fuchsbauer
|
Public Member Functions | |
| void | reset () |
| Reset the displacement map so everything is flat. | |
| DisplacementMap (GraphicsDevice nGraphics, int nWidth, int nHeight) | |
| void | addHole (float x, float y) |
| void | addWave (Vector2 position) |
| Texture2D | getMap () |
| List< Texture2D > | getTextures () |
| void | createMap () |
| void | update (Vector2 position) |
Public Attributes | |
| const float | WAVE_HEIGHT = 1f |
| const float | WAVE_WIDTH = 1f |
| const float | WAVE_SPEED = 0.4f |
| Resonance.DisplacementMap.DisplacementMap | ( | GraphicsDevice | nGraphics, |
| int | nWidth, | ||
| int | nHeight | ||
| ) |
| void Resonance.DisplacementMap.addHole | ( | float | x, |
| float | y | ||
| ) |

| void Resonance.DisplacementMap.addWave | ( | Vector2 | position | ) |

| void Resonance.DisplacementMap.createMap | ( | ) |


| Texture2D Resonance.DisplacementMap.getMap | ( | ) |
| List<Texture2D> Resonance.DisplacementMap.getTextures | ( | ) |
| void Resonance.DisplacementMap.reset | ( | ) |
Reset the displacement map so everything is flat.

| void Resonance.DisplacementMap.update | ( | Vector2 | position | ) |


| const float Resonance.DisplacementMap.WAVE_HEIGHT = 1f |
| const float Resonance.DisplacementMap.WAVE_SPEED = 0.4f |
| const float Resonance.DisplacementMap.WAVE_WIDTH = 1f |