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Resonance Game
Team Walterio Fuchsbauer
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| addWave(Vector2 position) | Resonance.Graphics | |
| CustomShaders | Resonance.Graphics | |
| DISP_WIDTH | Resonance.Graphics | [static] |
| DispMap | Resonance.Graphics | |
| Draw(Object worldObject, Matrix worldTransform, bool disp, bool drawingReflection, bool drawingShadows) | Resonance.Graphics | |
| drawParticle(Texture2D texture, Matrix world, float width, float height, Color colour) | Resonance.Graphics | |
| drawTexture(Texture2D texture, Matrix world, float width, float height, bool drawingReflection) | Resonance.Graphics | |
| Graphics(ContentManager newContent, GraphicsDeviceManager newGraphics) | Resonance.Graphics | |
| init2dTextures() | Resonance.Graphics | |
| loadContent(ContentManager content, GraphicsDevice graphicsDevice) | Resonance.Graphics | |
| Projection | Resonance.Graphics | |
| reset() | Resonance.Graphics | |
| Shaders | Resonance.Graphics | |
| update(Vector2 playerPos) | Resonance.Graphics |