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Resonance Game
Team Walterio Fuchsbauer
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addWave(Vector2 position) | Resonance.Graphics | |
CustomShaders | Resonance.Graphics | |
DISP_WIDTH | Resonance.Graphics | [static] |
DispMap | Resonance.Graphics | |
Draw(Object worldObject, Matrix worldTransform, bool disp, bool drawingReflection, bool drawingShadows) | Resonance.Graphics | |
drawParticle(Texture2D texture, Matrix world, float width, float height, Color colour) | Resonance.Graphics | |
drawTexture(Texture2D texture, Matrix world, float width, float height, bool drawingReflection) | Resonance.Graphics | |
Graphics(ContentManager newContent, GraphicsDeviceManager newGraphics) | Resonance.Graphics | |
init2dTextures() | Resonance.Graphics | |
loadContent(ContentManager content, GraphicsDevice graphicsDevice) | Resonance.Graphics | |
Projection | Resonance.Graphics | |
reset() | Resonance.Graphics | |
Shaders | Resonance.Graphics | |
update(Vector2 playerPos) | Resonance.Graphics |