List of all members.
Public Member Functions |
| Graphics (ContentManager newContent, GraphicsDeviceManager newGraphics) |
void | init2dTextures () |
void | loadContent (ContentManager content, GraphicsDevice graphicsDevice) |
| LoadContent will be called once per game and is the place to load all of your content needed for drawing the world.
|
void | addWave (Vector2 position) |
void | reset () |
void | Draw (Object worldObject, Matrix worldTransform, bool disp, bool drawingReflection, bool drawingShadows) |
void | update (Vector2 playerPos) |
void | drawParticle (Texture2D texture, Matrix world, float width, float height, Color colour) |
void | drawTexture (Texture2D texture, Matrix world, float width, float height, bool drawingReflection) |
Static Public Attributes |
static int | DISP_WIDTH = 128 |
Properties |
DisplacementMap | DispMap [get] |
Shaders | Shaders [get] |
Matrix | Projection [get] |
Shaders | CustomShaders [get] |
Constructor & Destructor Documentation
Member Function Documentation
LoadContent will be called once per game and is the place to load all of your content needed for drawing the world.
Member Data Documentation
Property Documentation
The documentation for this class was generated from the following file:
- D:/Users/Alex/Documents/Visual Studio 2010/Projects/resonance-game/Resonance/Resonance/Resonance/Drawing/Graphics/Graphics.cs