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Resonance Game
Team Walterio Fuchsbauer
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| draw(SpriteBatch spriteBatch) | Resonance.NitroBar | [virtual] |
| Graphics | Resonance.PickupBar | |
| HUDAlpha | Resonance.PickupBar | |
| HUDBuffer | Resonance.PickupBar | |
| HUDTextureBare | Resonance.PickupBar | |
| HUDTextureFull | Resonance.PickupBar | |
| loadTextures(ContentManager content) | Resonance.NitroBar | [virtual] |
| NitroBar(GraphicsDeviceManager graphics) | Resonance.NitroBar | |
| PickupBar(GraphicsDeviceManager graphics) | Resonance.PickupBar | |
| saveTexture(SpriteBatch spriteBatch, int value) | Resonance.NitroBar | [virtual] |