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Resonance Game
Team Walterio Fuchsbauer
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draw(SpriteBatch spriteBatch) | Resonance.NitroBar | [virtual] |
Graphics | Resonance.PickupBar | |
HUDAlpha | Resonance.PickupBar | |
HUDBuffer | Resonance.PickupBar | |
HUDTextureBare | Resonance.PickupBar | |
HUDTextureFull | Resonance.PickupBar | |
loadTextures(ContentManager content) | Resonance.NitroBar | [virtual] |
NitroBar(GraphicsDeviceManager graphics) | Resonance.NitroBar | |
PickupBar(GraphicsDeviceManager graphics) | Resonance.PickupBar | |
saveTexture(SpriteBatch spriteBatch, int value) | Resonance.NitroBar | [virtual] |