Resonance Game
Team Walterio Fuchsbauer
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Resonance.PickupBar Class Reference
Inheritance diagram for Resonance.PickupBar:

List of all members.

Public Member Functions

 PickupBar (GraphicsDeviceManager graphics)
abstract void loadTextures (ContentManager content)
abstract void saveTexture (SpriteBatch spriteBatch, int value)
abstract void draw (SpriteBatch spriteBatch)

Properties

GraphicsDeviceManager Graphics [get, set]
Texture2D HUDTextureBare [get, set]
Texture2D HUDTextureFull [get, set]
Texture2D HUDAlpha [get, set]
RenderTarget2D HUDBuffer [get, set]

Constructor & Destructor Documentation

Resonance.PickupBar.PickupBar ( GraphicsDeviceManager  graphics)

Member Function Documentation

abstract void Resonance.PickupBar.draw ( SpriteBatch  spriteBatch) [pure virtual]
abstract void Resonance.PickupBar.loadTextures ( ContentManager  content) [pure virtual]
abstract void Resonance.PickupBar.saveTexture ( SpriteBatch  spriteBatch,
int  value 
) [pure virtual]

Property Documentation

GraphicsDeviceManager Resonance.PickupBar.Graphics [get, set]
Texture2D Resonance.PickupBar.HUDAlpha [get, set]
RenderTarget2D Resonance.PickupBar.HUDBuffer [get, set]
Texture2D Resonance.PickupBar.HUDTextureBare [get, set]
Texture2D Resonance.PickupBar.HUDTextureFull [get, set]

The documentation for this class was generated from the following file: