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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
PickupBar (GraphicsDeviceManager graphics) | |
abstract void | loadTextures (ContentManager content) |
abstract void | saveTexture (SpriteBatch spriteBatch, int value) |
abstract void | draw (SpriteBatch spriteBatch) |
Properties | |
GraphicsDeviceManager | Graphics [get, set] |
Texture2D | HUDTextureBare [get, set] |
Texture2D | HUDTextureFull [get, set] |
Texture2D | HUDAlpha [get, set] |
RenderTarget2D | HUDBuffer [get, set] |
Resonance.PickupBar.PickupBar | ( | GraphicsDeviceManager | graphics | ) |
abstract void Resonance.PickupBar.draw | ( | SpriteBatch | spriteBatch | ) | [pure virtual] |
Implemented in Resonance.ShieldBar, Resonance.FreezeBar, and Resonance.NitroBar.
abstract void Resonance.PickupBar.loadTextures | ( | ContentManager | content | ) | [pure virtual] |
Implemented in Resonance.FreezeBar, Resonance.NitroBar, and Resonance.ShieldBar.
abstract void Resonance.PickupBar.saveTexture | ( | SpriteBatch | spriteBatch, |
int | value | ||
) | [pure virtual] |
Implemented in Resonance.ShieldBar, Resonance.FreezeBar, and Resonance.NitroBar.
GraphicsDeviceManager Resonance.PickupBar.Graphics [get, set] |
Texture2D Resonance.PickupBar.HUDAlpha [get, set] |
RenderTarget2D Resonance.PickupBar.HUDBuffer [get, set] |
Texture2D Resonance.PickupBar.HUDTextureBare [get, set] |
Texture2D Resonance.PickupBar.HUDTextureFull [get, set] |