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Resonance Game
Team Walterio Fuchsbauer
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| getColour() | Resonance.Particle | |
| getPos() | Resonance.Particle | |
| getRotation() | Resonance.Particle | |
| getSize() | Resonance.Particle | |
| init(Vector3 p, Vector3 iDirection, float iSpeed, float s, int iLife, Color c, float iAlpha, Vector3 f, float d, bool b) | Resonance.Particle | |
| isDead() | Resonance.Particle | |
| Particle(Vector3 p, Vector3 iDirection, float iSpeed, float s, int iLife, Color c, float iAlpha, Vector3 f, float d, bool b) | Resonance.Particle | |
| Particle() | Resonance.Particle | |
| setDieOnFloor(bool b) | Resonance.Particle | |
| setSpin(Vector3 newSpin) | Resonance.Particle | |
| update() | Resonance.Particle |