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Resonance Game
Team Walterio Fuchsbauer
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getColour() | Resonance.Particle | |
getPos() | Resonance.Particle | |
getRotation() | Resonance.Particle | |
getSize() | Resonance.Particle | |
init(Vector3 p, Vector3 iDirection, float iSpeed, float s, int iLife, Color c, float iAlpha, Vector3 f, float d, bool b) | Resonance.Particle | |
isDead() | Resonance.Particle | |
Particle(Vector3 p, Vector3 iDirection, float iSpeed, float s, int iLife, Color c, float iAlpha, Vector3 f, float d, bool b) | Resonance.Particle | |
Particle() | Resonance.Particle | |
setDieOnFloor(bool b) | Resonance.Particle | |
setSpin(Vector3 newSpin) | Resonance.Particle | |
update() | Resonance.Particle |