This is the complete list of members for
Resonance.Projectile_BV, including all inherited members.
ARMOUR_SPACING | Resonance.BadVibe | |
BadVibe(int modelNum, String name, Vector3 pos, int spawner) | Resonance.BadVibe | |
Body | Resonance.DynamicObject | |
calculateMinBBEdge() | Resonance.DynamicObject | |
calculateSize() | Resonance.DynamicObject | |
damage(int colour) | Resonance.BadVibe | |
damage(int colour, Vector3 blast) | Resonance.BadVibe | |
decrementAnimationCounter() | Resonance.BadVibe | |
Draw(GameTime gameTime) | Resonance.Object | |
DRAW_HEALTH_AS_STRING | Resonance.BadVibe | [static] |
DRAW_HEALTH_VERTICALLY | Resonance.BadVibe | [static] |
DynamicObject(int modelNum, string name, Vector3 pos) | Resonance.DynamicObject | |
getAnimationCounter() | Resonance.BadVibe | |
getLayers() | Resonance.BadVibe | |
initialiseBank() | Resonance.BadVibe | [static] |
kill() | Resonance.BadVibe | |
MAX_ARMOUR_DISPLAY_DIST | Resonance.BadVibe | |
MAX_ARMOUR_TRANSPARENCY_DIST | Resonance.BadVibe | |
ModelInstance | Resonance.Object | |
Move() | Resonance.BadVibe | |
Object(int modelNum, string name, Vector3 pos) | Resonance.Object | |
OriginalPosition | Resonance.Object | |
Projectile_BV(int modelNum, String name, Vector3 position, int spawnNumber) | Resonance.Projectile_BV | |
reset() | Resonance.DynamicObject | |
returnIdentifier() | Resonance.Object | |
setup(Vector3 pos, int spawner) | Resonance.BadVibe | |
Size | Resonance.DynamicObject | |
SpawnerIndex | Resonance.BadVibe | |
State enum name | Resonance.BadVibe | |
Status | Resonance.BadVibe | |