This is the complete list of members for
Resonance.Projectile_BV, including all inherited members.
| ARMOUR_SPACING | Resonance.BadVibe | |
| BadVibe(int modelNum, String name, Vector3 pos, int spawner) | Resonance.BadVibe | |
| Body | Resonance.DynamicObject | |
| calculateMinBBEdge() | Resonance.DynamicObject | |
| calculateSize() | Resonance.DynamicObject | |
| damage(int colour) | Resonance.BadVibe | |
| damage(int colour, Vector3 blast) | Resonance.BadVibe | |
| decrementAnimationCounter() | Resonance.BadVibe | |
| Draw(GameTime gameTime) | Resonance.Object | |
| DRAW_HEALTH_AS_STRING | Resonance.BadVibe | [static] |
| DRAW_HEALTH_VERTICALLY | Resonance.BadVibe | [static] |
| DynamicObject(int modelNum, string name, Vector3 pos) | Resonance.DynamicObject | |
| getAnimationCounter() | Resonance.BadVibe | |
| getLayers() | Resonance.BadVibe | |
| initialiseBank() | Resonance.BadVibe | [static] |
| kill() | Resonance.BadVibe | |
| MAX_ARMOUR_DISPLAY_DIST | Resonance.BadVibe | |
| MAX_ARMOUR_TRANSPARENCY_DIST | Resonance.BadVibe | |
| ModelInstance | Resonance.Object | |
| Move() | Resonance.BadVibe | |
| Object(int modelNum, string name, Vector3 pos) | Resonance.Object | |
| OriginalPosition | Resonance.Object | |
| Projectile_BV(int modelNum, String name, Vector3 position, int spawnNumber) | Resonance.Projectile_BV | |
| reset() | Resonance.DynamicObject | |
| returnIdentifier() | Resonance.Object | |
| setup(Vector3 pos, int spawner) | Resonance.BadVibe | |
| Size | Resonance.DynamicObject | |
| SpawnerIndex | Resonance.BadVibe | |
| State enum name | Resonance.BadVibe | |
| Status | Resonance.BadVibe | |