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Resonance Game
Team Walterio Fuchsbauer
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Classes | |
class | ArmourSequence |
Armour Sequence nested class. | |
Public Types | |
enum | State |
Public Member Functions | |
BadVibe (int modelNum, String name, Vector3 pos, int spawner) | |
void | setup (Vector3 pos, int spawner) |
List< int > | getLayers () |
Returns the sequence of armour layers of the Bad Vibe. | |
void | Move () |
Moves the bad vibe in the world. | |
void | damage (int colour) |
Damage the bad vibe. | |
bool | damage (int colour, Vector3 blast) |
int | getAnimationCounter () |
void | decrementAnimationCounter () |
void | kill () |
Static Public Member Functions | |
static void | initialiseBank () |
Initialises the bank of armour sequences. | |
Public Attributes | |
const int | ARMOUR_SPACING = 3 |
const int | MAX_ARMOUR_DISPLAY_DIST = 40 |
const int | MAX_ARMOUR_TRANSPARENCY_DIST = 12 |
Static Public Attributes | |
static bool | DRAW_HEALTH_AS_STRING = false |
static bool | DRAW_HEALTH_VERTICALLY = true |
Properties | |
int | SpawnerIndex [get] |
State | Status [get, set] |
Resonance.BadVibe.BadVibe | ( | int | modelNum, |
String | name, | ||
Vector3 | pos, | ||
int | spawner | ||
) |
void Resonance.BadVibe.damage | ( | int | colour | ) |
Damage the bad vibe.
colour | The colour wave that has been attacked with |
bool Resonance.BadVibe.damage | ( | int | colour, |
Vector3 | blast | ||
) |
List<int> Resonance.BadVibe.getLayers | ( | ) |
Returns the sequence of armour layers of the Bad Vibe.
static void Resonance.BadVibe.initialiseBank | ( | ) | [static] |
Initialises the bank of armour sequences.
void Resonance.BadVibe.kill | ( | ) |
void Resonance.BadVibe.Move | ( | ) |
Moves the bad vibe in the world.
void Resonance.BadVibe.setup | ( | Vector3 | pos, |
int | spawner | ||
) |
const int Resonance.BadVibe.ARMOUR_SPACING = 3 |
bool Resonance.BadVibe.DRAW_HEALTH_AS_STRING = false [static] |
bool Resonance.BadVibe.DRAW_HEALTH_VERTICALLY = true [static] |
const int Resonance.BadVibe.MAX_ARMOUR_DISPLAY_DIST = 40 |
const int Resonance.BadVibe.MAX_ARMOUR_TRANSPARENCY_DIST = 12 |
int Resonance.BadVibe.SpawnerIndex [get] |
State Resonance.BadVibe.Status [get, set] |