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Resonance Game
Team Walterio Fuchsbauer
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Classes | |
| class | ArmourSequence |
| Armour Sequence nested class. | |
Public Types | |
| enum | State |
Public Member Functions | |
| BadVibe (int modelNum, String name, Vector3 pos, int spawner) | |
| void | setup (Vector3 pos, int spawner) |
| List< int > | getLayers () |
| Returns the sequence of armour layers of the Bad Vibe. | |
| void | Move () |
| Moves the bad vibe in the world. | |
| void | damage (int colour) |
| Damage the bad vibe. | |
| bool | damage (int colour, Vector3 blast) |
| int | getAnimationCounter () |
| void | decrementAnimationCounter () |
| void | kill () |
Static Public Member Functions | |
| static void | initialiseBank () |
| Initialises the bank of armour sequences. | |
Public Attributes | |
| const int | ARMOUR_SPACING = 3 |
| const int | MAX_ARMOUR_DISPLAY_DIST = 40 |
| const int | MAX_ARMOUR_TRANSPARENCY_DIST = 12 |
Static Public Attributes | |
| static bool | DRAW_HEALTH_AS_STRING = false |
| static bool | DRAW_HEALTH_VERTICALLY = true |
Properties | |
| int | SpawnerIndex [get] |
| State | Status [get, set] |
| Resonance.BadVibe.BadVibe | ( | int | modelNum, |
| String | name, | ||
| Vector3 | pos, | ||
| int | spawner | ||
| ) |

| void Resonance.BadVibe.damage | ( | int | colour | ) |
Damage the bad vibe.
| colour | The colour wave that has been attacked with |

| bool Resonance.BadVibe.damage | ( | int | colour, |
| Vector3 | blast | ||
| ) |
| List<int> Resonance.BadVibe.getLayers | ( | ) |
Returns the sequence of armour layers of the Bad Vibe.
| static void Resonance.BadVibe.initialiseBank | ( | ) | [static] |
Initialises the bank of armour sequences.

| void Resonance.BadVibe.kill | ( | ) |


| void Resonance.BadVibe.Move | ( | ) |
Moves the bad vibe in the world.

| void Resonance.BadVibe.setup | ( | Vector3 | pos, |
| int | spawner | ||
| ) |


| const int Resonance.BadVibe.ARMOUR_SPACING = 3 |
bool Resonance.BadVibe.DRAW_HEALTH_AS_STRING = false [static] |
bool Resonance.BadVibe.DRAW_HEALTH_VERTICALLY = true [static] |
| const int Resonance.BadVibe.MAX_ARMOUR_DISPLAY_DIST = 40 |
| const int Resonance.BadVibe.MAX_ARMOUR_TRANSPARENCY_DIST = 12 |
int Resonance.BadVibe.SpawnerIndex [get] |
State Resonance.BadVibe.Status [get, set] |