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Resonance Game
Team Walterio Fuchsbauer
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deceleration | Resonance.Emitter | [protected] |
DEFAULT_TEX | Resonance.Emitter | [static] |
emissionsPerUpdate | Resonance.Emitter | [protected] |
Emitter() | Resonance.Emitter | |
generateParticles() | Resonance.Rain | [protected, virtual] |
getParticles() | Resonance.Emitter | |
getPTex() | Resonance.Emitter | |
iColour | Resonance.Emitter | [protected] |
init(Vector3 p) | Resonance.Rain | [virtual] |
iPSize | Resonance.Emitter | [protected] |
isEmpty() | Resonance.Emitter | |
maxParticleLife | Resonance.Emitter | [protected] |
maxParticleSpd | Resonance.Emitter | [protected] |
particles | Resonance.Emitter | [protected] |
particlesLeft | Resonance.Emitter | [protected] |
pos | Resonance.Emitter | |
pTex | Resonance.Emitter | [protected] |
Rain() | Resonance.Rain | |
setEmissionsPerUpdate(int ePU) | Resonance.Rain | |
setPos(Vector3 newPos) | Resonance.Emitter | [virtual] |
setRaindropSize(float s) | Resonance.Rain | |
update() | Resonance.Emitter | [virtual] |