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Resonance Game
Team Walterio Fuchsbauer
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| deceleration | Resonance.Emitter | [protected] |
| DEFAULT_TEX | Resonance.Emitter | [static] |
| emissionsPerUpdate | Resonance.Emitter | [protected] |
| Emitter() | Resonance.Emitter | |
| generateParticles() | Resonance.Rain | [protected, virtual] |
| getParticles() | Resonance.Emitter | |
| getPTex() | Resonance.Emitter | |
| iColour | Resonance.Emitter | [protected] |
| init(Vector3 p) | Resonance.Rain | [virtual] |
| iPSize | Resonance.Emitter | [protected] |
| isEmpty() | Resonance.Emitter | |
| maxParticleLife | Resonance.Emitter | [protected] |
| maxParticleSpd | Resonance.Emitter | [protected] |
| particles | Resonance.Emitter | [protected] |
| particlesLeft | Resonance.Emitter | [protected] |
| pos | Resonance.Emitter | |
| pTex | Resonance.Emitter | [protected] |
| Rain() | Resonance.Rain | |
| setEmissionsPerUpdate(int ePU) | Resonance.Rain | |
| setPos(Vector3 newPos) | Resonance.Emitter | [virtual] |
| setRaindropSize(float s) | Resonance.Rain | |
| update() | Resonance.Emitter | [virtual] |