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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
Rain () | |
override void | init (Vector3 p) |
void | setEmissionsPerUpdate (int ePU) |
void | setRaindropSize (float s) |
Protected Member Functions | |
override void | generateParticles () |
Generates the new particles for this update. |
override void Resonance.Rain.generateParticles | ( | ) | [protected, virtual] |
Generates the new particles for this update.
Reimplemented from Resonance.Emitter.
override void Resonance.Rain.init | ( | Vector3 | p | ) | [virtual] |
Reimplemented from Resonance.Emitter.
void Resonance.Rain.setEmissionsPerUpdate | ( | int | ePU | ) |
void Resonance.Rain.setRaindropSize | ( | float | s | ) |