![]() |
Resonance Game
Team Walterio Fuchsbauer
|
AmbientLightColour | Resonance.Shader | |
applyPass(int pass) | Resonance.Shader | |
CameraPosition | Resonance.Shader | |
ColourTexture | Resonance.Shader | |
Effect | Resonance.Shader | |
FogColor | Resonance.Shader | |
FogEndDistance | Resonance.Shader | |
FogStartDistance | Resonance.Shader | |
Parameters | Resonance.Shader | |
Passes | Resonance.Shader | |
PointLightPosition | Resonance.Shader | |
Projection | Resonance.Shader | |
sceneSetup(Matrix view, Matrix projection, Vector3 camera) | Resonance.Shader | |
sceneSetup(Matrix world, Matrix view, Matrix projection, Vector3 camera) | Resonance.Shader | |
sceneSetup(Matrix world, Matrix view, Matrix projection, Vector3 camera, Texture2D texture) | Resonance.Shader | |
sceneSetup(Matrix view, Matrix projection, Vector3 camera, Texture2D texture) | Resonance.Shader | |
Shader(string file, bool lights) | Resonance.Shader | |
ShadowTexture | Resonance.Shader | |
Technique | Resonance.Shader | |
Techniques | Resonance.Shader | |
Transparency | Resonance.Shader | |
View | Resonance.Shader | |
World | Resonance.Shader |