List of all members.
Public Member Functions |
| void | applyPass (int pass) |
| void | sceneSetup (Matrix view, Matrix projection, Vector3 camera) |
| void | sceneSetup (Matrix world, Matrix view, Matrix projection, Vector3 camera) |
| void | sceneSetup (Matrix world, Matrix view, Matrix projection, Vector3 camera, Texture2D texture) |
| void | sceneSetup (Matrix view, Matrix projection, Vector3 camera, Texture2D texture) |
| | Shader (string file, bool lights) |
Properties |
| string | Technique [set] |
| Texture | ColourTexture [set] |
| Color | FogColor [set] |
| Texture | ShadowTexture [set] |
| Matrix | World [set] |
| Matrix | View [set] |
| Matrix | Projection [set] |
| Vector3 | AmbientLightColour [set] |
| Vector3 | CameraPosition [set] |
| float | Transparency [set] |
| float | FogStartDistance [set] |
| float | FogEndDistance [set] |
| Vector3 | PointLightPosition [get, set] |
| Effect | Effect [get] |
| EffectTechniqueCollection | Techniques [get] |
| EffectParameterCollection | Parameters [get] |
| EffectPassCollection | Passes [get] |
Constructor & Destructor Documentation
Member Function Documentation
Property Documentation
The documentation for this class was generated from the following file:
- D:/Users/Alex/Documents/Visual Studio 2010/Projects/resonance-game/Resonance/Resonance/Resonance/Drawing/Graphics/Shaders/Shader.cs