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Resonance Game
Team Walterio Fuchsbauer
|
Public Member Functions | |
void | applyPass (int pass) |
void | sceneSetup (Matrix view, Matrix projection, Vector3 camera) |
void | sceneSetup (Matrix world, Matrix view, Matrix projection, Vector3 camera) |
void | sceneSetup (Matrix world, Matrix view, Matrix projection, Vector3 camera, Texture2D texture) |
void | sceneSetup (Matrix view, Matrix projection, Vector3 camera, Texture2D texture) |
Shader (string file, bool lights) | |
Properties | |
string | Technique [set] |
Texture | ColourTexture [set] |
Color | FogColor [set] |
Texture | ShadowTexture [set] |
Matrix | World [set] |
Matrix | View [set] |
Matrix | Projection [set] |
Vector3 | AmbientLightColour [set] |
Vector3 | CameraPosition [set] |
float | Transparency [set] |
float | FogStartDistance [set] |
float | FogEndDistance [set] |
Vector3 | PointLightPosition [get, set] |
Effect | Effect [get] |
EffectTechniqueCollection | Techniques [get] |
EffectParameterCollection | Parameters [get] |
EffectPassCollection | Passes [get] |
Resonance.Shader.Shader | ( | string | file, |
bool | lights | ||
) |
void Resonance.Shader.applyPass | ( | int | pass | ) |
void Resonance.Shader.sceneSetup | ( | Matrix | view, |
Matrix | projection, | ||
Vector3 | camera | ||
) |
void Resonance.Shader.sceneSetup | ( | Matrix | world, |
Matrix | view, | ||
Matrix | projection, | ||
Vector3 | camera | ||
) |
void Resonance.Shader.sceneSetup | ( | Matrix | world, |
Matrix | view, | ||
Matrix | projection, | ||
Vector3 | camera, | ||
Texture2D | texture | ||
) |
void Resonance.Shader.sceneSetup | ( | Matrix | view, |
Matrix | projection, | ||
Vector3 | camera, | ||
Texture2D | texture | ||
) |
Vector3 Resonance.Shader.AmbientLightColour [set] |
Vector3 Resonance.Shader.CameraPosition [set] |
Texture Resonance.Shader.ColourTexture [set] |
Color Resonance.Shader.FogColor [set] |
float Resonance.Shader.FogEndDistance [set] |
float Resonance.Shader.FogStartDistance [set] |
EffectParameterCollection Resonance.Shader.Parameters [get] |
EffectPassCollection Resonance.Shader.Passes [get] |
Vector3 Resonance.Shader.PointLightPosition [get, set] |
Matrix Resonance.Shader.Projection [set] |
Texture Resonance.Shader.ShadowTexture [set] |
string Resonance.Shader.Technique [set] |
EffectTechniqueCollection Resonance.Shader.Techniques [get] |
float Resonance.Shader.Transparency [set] |
Matrix Resonance.Shader.View [set] |
Matrix Resonance.Shader.World [set] |