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Resonance Game
Team Walterio Fuchsbauer
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| addWave(Shockwave w) | Resonance.Shockwave | [static] |
| BLUE | Resonance.Shockwave | |
| checkBadVibes() | Resonance.Shockwave | |
| Colour | Resonance.Shockwave | |
| CYMBAL | Resonance.Shockwave | |
| Draw(GameTime gameTime) | Resonance.Object | |
| fillPool() | Resonance.Shockwave | [static] |
| getWave(Vector3 pos, Matrix t, int colour) | Resonance.Shockwave | [static] |
| GREEN | Resonance.Shockwave | |
| grow() | Resonance.Shockwave | |
| GROWTH_RATE | Resonance.Shockwave | [static] |
| init(Vector3 pos, Matrix t, int colour) | Resonance.Shockwave | |
| INITIAL_RADIUS | Resonance.Shockwave | [static] |
| MAX_RADIUS | Resonance.Shockwave | [static] |
| ModelInstance | Resonance.Object | |
| NumberHit | Resonance.Shockwave | |
| Object(int modelNum, string name, Vector3 pos) | Resonance.Object | |
| OriginalPosition | Resonance.Object | |
| Position | Resonance.Shockwave | |
| Radius | Resonance.Shockwave | |
| RED | Resonance.Shockwave | |
| REST | Resonance.Shockwave | |
| returnIdentifier() | Resonance.Object | |
| Shockwave(int modelNum, string name, Vector3 pos, Matrix t, int colour) | Resonance.Shockwave | |
| Transform | Resonance.Shockwave | |
| YELLOW | Resonance.Shockwave |