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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
| Shockwave (int modelNum, string name, Vector3 pos, Matrix t, int colour) | |
| void | init (Vector3 pos, Matrix t, int colour) |
| void | grow () |
| void | checkBadVibes () |
Static Public Member Functions | |
| static void | fillPool () |
| static void | addWave (Shockwave w) |
| static Shockwave | getWave (Vector3 pos, Matrix t, int colour) |
Public Attributes | |
| const int | REST = 0 |
| const int | RED = 1 |
| const int | YELLOW = 2 |
| const int | BLUE = 3 |
| const int | GREEN = 4 |
| const int | CYMBAL = 5 |
Static Public Attributes | |
| static double | INITIAL_RADIUS = 0.05 |
| static double | GROWTH_RATE = 0.6 |
| static double | MAX_RADIUS = 10 |
Properties | |
| double | Radius [get] |
| Vector3 | Position [get] |
| Matrix | Transform [get] |
| int | NumberHit [get] |
| int | Colour [get] |
| Resonance.Shockwave.Shockwave | ( | int | modelNum, |
| string | name, | ||
| Vector3 | pos, | ||
| Matrix | t, | ||
| int | colour | ||
| ) |


| static void Resonance.Shockwave.addWave | ( | Shockwave | w | ) | [static] |
| void Resonance.Shockwave.checkBadVibes | ( | ) |


| static void Resonance.Shockwave.fillPool | ( | ) | [static] |

| static Shockwave Resonance.Shockwave.getWave | ( | Vector3 | pos, |
| Matrix | t, | ||
| int | colour | ||
| ) | [static] |


| void Resonance.Shockwave.grow | ( | ) |

| void Resonance.Shockwave.init | ( | Vector3 | pos, |
| Matrix | t, | ||
| int | colour | ||
| ) |

| const int Resonance.Shockwave.BLUE = 3 |
| const int Resonance.Shockwave.CYMBAL = 5 |
| const int Resonance.Shockwave.GREEN = 4 |
double Resonance.Shockwave.GROWTH_RATE = 0.6 [static] |
double Resonance.Shockwave.INITIAL_RADIUS = 0.05 [static] |
double Resonance.Shockwave.MAX_RADIUS = 10 [static] |
| const int Resonance.Shockwave.RED = 1 |
| const int Resonance.Shockwave.REST = 0 |
| const int Resonance.Shockwave.YELLOW = 2 |
int Resonance.Shockwave.Colour [get] |
int Resonance.Shockwave.NumberHit [get] |
Vector3 Resonance.Shockwave.Position [get] |
double Resonance.Shockwave.Radius [get] |
Matrix Resonance.Shockwave.Transform [get] |