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Resonance Game
Team Walterio Fuchsbauer
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cloudStart | Resonance.WeatherManager | |
drawLightning(SpriteBatch s, Texture2D tex) | Resonance.WeatherManager | [static] |
forceAmbientLight(Vector3 lt) | Resonance.WeatherManager | [static] |
gentleLightningStart | Resonance.WeatherManager | |
getCurrentAmbientLight() | Resonance.WeatherManager | [static] |
initialise() | Resonance.WeatherManager | [static] |
isPaused() | Resonance.WeatherManager | [static] |
loudLightningStart | Resonance.WeatherManager | |
midLightningStart | Resonance.WeatherManager | |
pause(bool status) | Resonance.WeatherManager | [static] |
playLightning() | Resonance.WeatherManager | [static] |
quietLightningStart | Resonance.WeatherManager | |
rainMaxAt | Resonance.WeatherManager | |
rainStart | Resonance.WeatherManager | |
setParams() | Resonance.WeatherManager | [static] |
update() | Resonance.WeatherManager | [static] |