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Resonance Game
Team Walterio Fuchsbauer
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| cloudStart | Resonance.WeatherManager | |
| drawLightning(SpriteBatch s, Texture2D tex) | Resonance.WeatherManager | [static] |
| forceAmbientLight(Vector3 lt) | Resonance.WeatherManager | [static] |
| gentleLightningStart | Resonance.WeatherManager | |
| getCurrentAmbientLight() | Resonance.WeatherManager | [static] |
| initialise() | Resonance.WeatherManager | [static] |
| isPaused() | Resonance.WeatherManager | [static] |
| loudLightningStart | Resonance.WeatherManager | |
| midLightningStart | Resonance.WeatherManager | |
| pause(bool status) | Resonance.WeatherManager | [static] |
| playLightning() | Resonance.WeatherManager | [static] |
| quietLightningStart | Resonance.WeatherManager | |
| rainMaxAt | Resonance.WeatherManager | |
| rainStart | Resonance.WeatherManager | |
| setParams() | Resonance.WeatherManager | [static] |
| update() | Resonance.WeatherManager | [static] |