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Resonance Game
Team Walterio Fuchsbauer
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Static Public Member Functions | |
static void | initialise () |
static void | setParams () |
static void | playLightning () |
static void | update () |
static void | drawLightning (SpriteBatch s, Texture2D tex) |
static Vector3 | getCurrentAmbientLight () |
Returns the current default ambient light level. | |
static void | forceAmbientLight (Vector3 lt) |
static void | pause (bool status) |
static bool | isPaused () |
Public Attributes | |
const float | cloudStart = 0.85f |
const float | rainStart = 0.70f |
const float | rainMaxAt = 0.57f |
const float | gentleLightningStart = 0.55f |
const float | quietLightningStart = 0.4f |
const float | midLightningStart = 0.25f |
const float | loudLightningStart = 0.1f |
static void Resonance.WeatherManager.drawLightning | ( | SpriteBatch | s, |
Texture2D | tex | ||
) | [static] |
static void Resonance.WeatherManager.forceAmbientLight | ( | Vector3 | lt | ) | [static] |
static Vector3 Resonance.WeatherManager.getCurrentAmbientLight | ( | ) | [static] |
Returns the current default ambient light level.
static void Resonance.WeatherManager.initialise | ( | ) | [static] |
static bool Resonance.WeatherManager.isPaused | ( | ) | [static] |
static void Resonance.WeatherManager.pause | ( | bool | status | ) | [static] |
static void Resonance.WeatherManager.playLightning | ( | ) | [static] |
static void Resonance.WeatherManager.setParams | ( | ) | [static] |
static void Resonance.WeatherManager.update | ( | ) | [static] |
const float Resonance.WeatherManager.cloudStart = 0.85f |
const float Resonance.WeatherManager.gentleLightningStart = 0.55f |
const float Resonance.WeatherManager.loudLightningStart = 0.1f |
const float Resonance.WeatherManager.midLightningStart = 0.25f |
const float Resonance.WeatherManager.quietLightningStart = 0.4f |
const float Resonance.WeatherManager.rainMaxAt = 0.57f |
const float Resonance.WeatherManager.rainStart = 0.70f |