Resonance Game
Team Walterio Fuchsbauer
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Resonance.WeatherManager Class Reference

List of all members.

Static Public Member Functions

static void initialise ()
static void setParams ()
static void playLightning ()
static void update ()
static void drawLightning (SpriteBatch s, Texture2D tex)
static Vector3 getCurrentAmbientLight ()
 Returns the current default ambient light level.
static void forceAmbientLight (Vector3 lt)
static void pause (bool status)
static bool isPaused ()

Public Attributes

const float cloudStart = 0.85f
const float rainStart = 0.70f
const float rainMaxAt = 0.57f
const float gentleLightningStart = 0.55f
const float quietLightningStart = 0.4f
const float midLightningStart = 0.25f
const float loudLightningStart = 0.1f

Member Function Documentation

static void Resonance.WeatherManager.drawLightning ( SpriteBatch  s,
Texture2D  tex 
) [static]

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static void Resonance.WeatherManager.forceAmbientLight ( Vector3  lt) [static]

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Returns the current default ambient light level.

Returns:

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static void Resonance.WeatherManager.initialise ( ) [static]

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static bool Resonance.WeatherManager.isPaused ( ) [static]

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static void Resonance.WeatherManager.pause ( bool  status) [static]

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static void Resonance.WeatherManager.playLightning ( ) [static]

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static void Resonance.WeatherManager.setParams ( ) [static]

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static void Resonance.WeatherManager.update ( ) [static]

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Member Data Documentation


The documentation for this class was generated from the following file: