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Resonance Game
Team Walterio Fuchsbauer
|
Static Public Member Functions | |
| static void | initialise () |
| static void | setParams () |
| static void | playLightning () |
| static void | update () |
| static void | drawLightning (SpriteBatch s, Texture2D tex) |
| static Vector3 | getCurrentAmbientLight () |
| Returns the current default ambient light level. | |
| static void | forceAmbientLight (Vector3 lt) |
| static void | pause (bool status) |
| static bool | isPaused () |
Public Attributes | |
| const float | cloudStart = 0.85f |
| const float | rainStart = 0.70f |
| const float | rainMaxAt = 0.57f |
| const float | gentleLightningStart = 0.55f |
| const float | quietLightningStart = 0.4f |
| const float | midLightningStart = 0.25f |
| const float | loudLightningStart = 0.1f |
| static void Resonance.WeatherManager.drawLightning | ( | SpriteBatch | s, |
| Texture2D | tex | ||
| ) | [static] |


| static void Resonance.WeatherManager.forceAmbientLight | ( | Vector3 | lt | ) | [static] |

| static Vector3 Resonance.WeatherManager.getCurrentAmbientLight | ( | ) | [static] |
Returns the current default ambient light level.

| static void Resonance.WeatherManager.initialise | ( | ) | [static] |


| static bool Resonance.WeatherManager.isPaused | ( | ) | [static] |

| static void Resonance.WeatherManager.pause | ( | bool | status | ) | [static] |

| static void Resonance.WeatherManager.playLightning | ( | ) | [static] |


| static void Resonance.WeatherManager.setParams | ( | ) | [static] |


| static void Resonance.WeatherManager.update | ( | ) | [static] |


| const float Resonance.WeatherManager.cloudStart = 0.85f |
| const float Resonance.WeatherManager.gentleLightningStart = 0.55f |
| const float Resonance.WeatherManager.loudLightningStart = 0.1f |
| const float Resonance.WeatherManager.midLightningStart = 0.25f |
| const float Resonance.WeatherManager.quietLightningStart = 0.4f |
| const float Resonance.WeatherManager.rainMaxAt = 0.57f |
| const float Resonance.WeatherManager.rainStart = 0.70f |