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Resonance Game
Team Walterio Fuchsbauer
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addObject(Object obj) | Resonance.World | |
addToSpace(ISpaceObject obj) | Resonance.World | |
allocate() | Resonance.World | |
clear() | Resonance.World | |
getObject(String name) | Resonance.World | |
MAP_MIN_X | Resonance.World | [static] |
MAP_MIN_Z | Resonance.World | [static] |
MAP_X | Resonance.World | [static] |
MAP_Z | Resonance.World | [static] |
querySpace(Vector3 point) | Resonance.World | |
rayCastHitData(Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) | Resonance.World | |
rayCastObjects(Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) | Resonance.World | |
readXmlFile(string levelName, ContentManager Content) | Resonance.World | |
removeObject(string id) | Resonance.World | |
removeObject(Object obj) | Resonance.World | |
reset() | Resonance.World | |
returnObjects() | Resonance.World | |
returnObjectSubset(List< Type > types) | Resonance.World | |
returnObjectSubset< T >() | Resonance.World | |
update() | Resonance.World | |
World() | Resonance.World |