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Resonance Game
Team Walterio Fuchsbauer
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| addObject(Object obj) | Resonance.World | |
| addToSpace(ISpaceObject obj) | Resonance.World | |
| allocate() | Resonance.World | |
| clear() | Resonance.World | |
| getObject(String name) | Resonance.World | |
| MAP_MIN_X | Resonance.World | [static] |
| MAP_MIN_Z | Resonance.World | [static] |
| MAP_X | Resonance.World | [static] |
| MAP_Z | Resonance.World | [static] |
| querySpace(Vector3 point) | Resonance.World | |
| rayCastHitData(Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) | Resonance.World | |
| rayCastObjects(Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) | Resonance.World | |
| readXmlFile(string levelName, ContentManager Content) | Resonance.World | |
| removeObject(string id) | Resonance.World | |
| removeObject(Object obj) | Resonance.World | |
| reset() | Resonance.World | |
| returnObjects() | Resonance.World | |
| returnObjectSubset(List< Type > types) | Resonance.World | |
| returnObjectSubset< T >() | Resonance.World | |
| update() | Resonance.World | |
| World() | Resonance.World |