List of all members.
Public Member Functions |
| World () |
void | allocate () |
void | addObject (Object obj) |
void | addToSpace (ISpaceObject obj) |
void | clear () |
void | reset () |
bool | querySpace (Vector3 point) |
List< Object > | rayCastObjects (Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) |
List< RayHit > | rayCastHitData (Vector3 position, Vector3 direction, float distance, Func< BroadPhaseEntry, bool > filter) |
void | removeObject (string id) |
void | removeObject (Object obj) |
Object | getObject (String name) |
void | update () |
Dictionary< string, Object > | returnObjects () |
List< Object > | returnObjectSubset< T > () |
List< Object > | returnObjectSubset (List< Type > types) |
void | readXmlFile (string levelName, ContentManager Content) |
Static Public Attributes |
static float | MAP_X |
static float | MAP_Z |
static float | MAP_MIN_X |
static float | MAP_MIN_Z |
Constructor & Destructor Documentation
Member Function Documentation
Member Data Documentation
The documentation for this class was generated from the following file:
- D:/Users/Alex/Documents/Visual Studio 2010/Projects/resonance-game/Resonance/Resonance/Resonance/Object/World.cs