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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
void | addModel (ImportedGameModel gameModel, int gameModelNumber) |
void | addTextureAnimation (string id, ImportedTextureAnimation animation) |
ImportedTextureAnimation | getAnimationTexture (string id) |
Dictionary< int, ImportedGameModel > | getModels () |
Dictionary< string, ImportedTextureAnimation > | getTextures () |
Dictionary< int, string > | getModelStringDic () |
void | addModelRef (int modelCount, ModelContent modelFile) |
Dictionary< int, ModelContent > | getModelDic () |
void | addModelRef (int modelCount, string modelFile) |
int | getModelRef (string modelFile) |
string | getModelString (int modelFile) |
void | addModel (ImportedGameModel gameModel, int gameModelNumber) |
Dictionary< int, ImportedGameModel > | getModels () |
Dictionary< int, string > | getModelStringDic () |
void | addModelRef (int modelCount, ModelContent modelFile) |
Dictionary< int, ModelContent > | getModelDic () |
void | addModelRef (int modelCount, string modelFile) |
int | getModelRef (string modelFile) |
string | getModelString (int modelFile) |
Properties | |
Dictionary< string, ImportedTextureAnimation > | TextureAnimations [get] |
void ContentPipelineExtension.ImportedGameModels.addModel | ( | ImportedGameModel | gameModel, |
int | gameModelNumber | ||
) |
void ContentPipelineExtension.ImportedGameModels.addModel | ( | ImportedGameModel | gameModel, |
int | gameModelNumber | ||
) |
void ContentPipelineExtension.ImportedGameModels.addModelRef | ( | int | modelCount, |
ModelContent | modelFile | ||
) |
void ContentPipelineExtension.ImportedGameModels.addModelRef | ( | int | modelCount, |
string | modelFile | ||
) |
void ContentPipelineExtension.ImportedGameModels.addModelRef | ( | int | modelCount, |
ModelContent | modelFile | ||
) |
void ContentPipelineExtension.ImportedGameModels.addModelRef | ( | int | modelCount, |
string | modelFile | ||
) |
void ContentPipelineExtension.ImportedGameModels.addTextureAnimation | ( | string | id, |
ImportedTextureAnimation | animation | ||
) |
ImportedTextureAnimation ContentPipelineExtension.ImportedGameModels.getAnimationTexture | ( | string | id | ) |
Dictionary<int, ModelContent> ContentPipelineExtension.ImportedGameModels.getModelDic | ( | ) |
Dictionary<int, ModelContent> ContentPipelineExtension.ImportedGameModels.getModelDic | ( | ) |
int ContentPipelineExtension.ImportedGameModels.getModelRef | ( | string | modelFile | ) |
int ContentPipelineExtension.ImportedGameModels.getModelRef | ( | string | modelFile | ) |
Dictionary<int, ImportedGameModel> ContentPipelineExtension.ImportedGameModels.getModels | ( | ) |
Dictionary<int, ImportedGameModel> ContentPipelineExtension.ImportedGameModels.getModels | ( | ) |
string ContentPipelineExtension.ImportedGameModels.getModelString | ( | int | modelFile | ) |
string ContentPipelineExtension.ImportedGameModels.getModelString | ( | int | modelFile | ) |
Dictionary<int, string> ContentPipelineExtension.ImportedGameModels.getModelStringDic | ( | ) |
Dictionary<int, string> ContentPipelineExtension.ImportedGameModels.getModelStringDic | ( | ) |
Dictionary<string, ImportedTextureAnimation> ContentPipelineExtension.ImportedGameModels.getTextures | ( | ) |
Dictionary<string, ImportedTextureAnimation> ContentPipelineExtension.ImportedGameModels.TextureAnimations [get] |