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Resonance Game
Team Walterio Fuchsbauer
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Classes | |
class | ChaseCamera |
class | DisplacementMap |
class | Wave |
class | DrawableManager |
Class that maintains the GameComponents that need to be Updated and or Drawn. More... | |
class | Drawing |
class | Graphics |
class | GraphicsSettings |
class | ImportedGameModel |
class | GameModel |
Class that stores information about the graphics and physics models that are the same for each instance of the model that appears in the game world. GameModelInstance stores information that is unique to each use of the GameModel in the world, such as the animation details. More... | |
class | GameModelInstance |
Class that stores/updates details that are unique to each instance of a GameModel, this allows animations to run independently. More... | |
class | GameModels |
class | GameModelsContentReader |
class | ImportedGameModels |
class | DefaultShader |
class | GroundShader |
class | ParticleShader |
class | Shader |
class | Shaders |
class | TextureAnimation |
class | DebugDisplay |
class | CustomFont |
class | CustomFontContentReader |
class | ImportedCustomFont |
class | FreezeBar |
class | HealthBar |
class | Hud |
Class that represents the in game HUD. More... | |
class | BadVibeDetails |
class | MiniMap |
class | NitroBar |
class | PickupBar |
class | ShieldBar |
class | ArmourShatter |
class | Explosion |
class | Freeze |
class | Rain |
class | TestEmitter |
class | Emitter |
Represents an emitter of particles. More... | |
class | Particle |
Class which represents a single particle of a particle system. More... | |
class | FireTextureEffect |
class | TextureEffect |
class | Loading |
class | ThreadObject |
Class used for the separate thread. More... | |
class | DebugMenu |
class | EndGameScreen |
class | GameScreen |
This is the main type for your game. More... | |
class | HintScreen |
class | InGameSettingsMenu |
class | LoadingScreen |
Displays and animates the loading screen. More... | |
class | MainMenu |
class | MenuElement |
class | MenuScreen |
class | PauseMenu |
class | PopupScreen |
class | SettingsMenu |
class | GameMode |
Superclass to represent a game mode. More... | |
class | GameStats |
class | AIManager |
class | BulletManager |
class | BVSpawnManager |
class | CameraMotionManager |
This class handles the motion of the game camera. More... | |
class | DrumManager |
class | GVManager |
class | GVMotionManager |
Handles and provides an interface between button presses and Good Vibe motion. More... | |
class | HighScoreManager |
class | ObjectiveManager |
class | ParticleEmitterManager |
Manages all particle system data. More... | |
class | PickupManager |
class | PickupSpawnManager |
class | InputDevices |
class | Screen |
class | ScreenManager |
class | Utility |
class | WeatherManager |
class | MusicHandler |
class | MusicTrack |
class | BadVibe |
class | Bullet |
class | BVSpawner |
class | DynamicObject |
class | GoodVibe |
class | Object |
class | Pickup |
class | Projectile_BV |
class | Shockwave |
class | Spawner |
class | StaticObject |
class | Tree |
class | World |
class | DynamicGameEntity |
class | GameEntities |
class | GameEntity |
class | StaticGameEntity |
class | ResonanceGame |
class | ThreadRun |
class | ThreadClass |
Class used for the separate thread. More... | |
class | Profile |