Resonance Game
Team Walterio Fuchsbauer
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Package Resonance

Classes

class  ChaseCamera
class  DisplacementMap
class  Wave
class  DrawableManager
 Class that maintains the GameComponents that need to be Updated and or Drawn. More...
class  Drawing
class  Graphics
class  GraphicsSettings
class  ImportedGameModel
class  GameModel
 Class that stores information about the graphics and physics models that are the same for each instance of the model that appears in the game world. GameModelInstance stores information that is unique to each use of the GameModel in the world, such as the animation details. More...
class  GameModelInstance
 Class that stores/updates details that are unique to each instance of a GameModel, this allows animations to run independently. More...
class  GameModels
class  GameModelsContentReader
class  ImportedGameModels
class  DefaultShader
class  GroundShader
class  ParticleShader
class  Shader
class  Shaders
class  TextureAnimation
class  DebugDisplay
class  CustomFont
class  CustomFontContentReader
class  ImportedCustomFont
class  FreezeBar
class  HealthBar
class  Hud
 Class that represents the in game HUD. More...
class  BadVibeDetails
class  MiniMap
class  NitroBar
class  PickupBar
class  ShieldBar
class  ArmourShatter
class  Explosion
class  Freeze
class  Rain
class  TestEmitter
class  Emitter
 Represents an emitter of particles. More...
class  Particle
 Class which represents a single particle of a particle system. More...
class  FireTextureEffect
class  TextureEffect
class  Loading
class  ThreadObject
 Class used for the separate thread. More...
class  DebugMenu
class  EndGameScreen
class  GameScreen
 This is the main type for your game. More...
class  HintScreen
class  InGameSettingsMenu
class  LoadingScreen
 Displays and animates the loading screen. More...
class  MainMenu
class  MenuElement
class  MenuScreen
class  PauseMenu
class  PopupScreen
class  SettingsMenu
class  GameMode
 Superclass to represent a game mode. More...
class  GameStats
class  AIManager
class  BulletManager
class  BVSpawnManager
class  CameraMotionManager
 This class handles the motion of the game camera. More...
class  DrumManager
class  GVManager
class  GVMotionManager
 Handles and provides an interface between button presses and Good Vibe motion. More...
class  HighScoreManager
class  ObjectiveManager
class  ParticleEmitterManager
 Manages all particle system data. More...
class  PickupManager
class  PickupSpawnManager
class  InputDevices
class  Screen
class  ScreenManager
class  Utility
class  WeatherManager
class  MusicHandler
class  MusicTrack
class  BadVibe
class  Bullet
class  BVSpawner
class  DynamicObject
class  GoodVibe
class  Object
class  Pickup
class  Projectile_BV
class  Shockwave
class  Spawner
class  StaticObject
class  Tree
class  World
class  DynamicGameEntity
class  GameEntities
class  GameEntity
class  StaticGameEntity
class  ResonanceGame
class  ThreadRun
class  ThreadClass
 Class used for the separate thread. More...
class  Profile