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Resonance Game
Team Walterio Fuchsbauer
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Superclass to represent a game mode. More...
Public Member Functions | |
GameMode (int m) | |
bool | terminated () |
int | finaliseScore (bool gVKilled, int score) |
GameMode (int m) | |
bool | terminated () |
Public Attributes | |
readonly int | MODE |
const int | TIME_ATTACK = 0 |
const int | SURVIVAL = 1 |
const int | ELIMINATION = 2 |
int | MODE |
const int | ARCADE = 0 |
const int | OBJECTIVES = 1 |
Superclass to represent a game mode.
Resonance.GameMode.GameMode | ( | int | m | ) |
Resonance.GameMode.GameMode | ( | int | m | ) |
int Resonance.GameMode.finaliseScore | ( | bool | gVKilled, |
int | score | ||
) |
bool Resonance.GameMode.terminated | ( | ) |
bool Resonance.GameMode.terminated | ( | ) |
const int Resonance.GameMode.ARCADE = 0 |
const int Resonance.GameMode.ELIMINATION = 2 |
readonly int Resonance.GameMode.MODE |
const int Resonance.GameMode.OBJECTIVES = 1 |
const int Resonance.GameMode.SURVIVAL = 1 |
const int Resonance.GameMode.TIME_ATTACK = 0 |