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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
GoodVibe (int modelNum, String name, Vector3 pos) | |
Constructor. | |
void | adjustScore (int change) |
Adjusts the GVs score according to the multiplier. | |
void | fullHealth () |
Reset GV to full health. | |
float | healthFraction () |
void | AdjustHealth (int change) |
Adjust the GV's health between 0 - MAX_HEALTH. | |
void | adjustNitro (int change) |
Adjust nitro between 0 - MAX_NITRO. | |
void | adjustShield (int change) |
Adjust shield between 0 - MAX_SHIELD. | |
void | adjustFreeze (int change) |
Adjust freeze between 0 - MAX_FREEZE. | |
void | createShockwave (int colour) |
Create a shockwave from the GV. | |
void | updateWaves () |
Update the shockwaves. | |
void | shieldUp () |
Put the GV shield up. | |
void | shieldDown () |
Put GV shield down. | |
void | showBeat () |
Makes changes to the graphics of the good vibe to show beat time. | |
Freeze | getFreezer () |
void | createFreezer () |
Static Public Attributes | |
static readonly int | NITROUS = 0 |
static readonly int | SHIELD = 1 |
static readonly int | FREEZE = 2 |
static int | MAX_HEALTH = 100 |
static int | MAX_NITRO = 200 |
static int | MAX_SHIELD = 300 |
static int | MAX_FREEZE = 200 |
Properties | |
int | selectedPower [get, set] |
Object | ShieldObject [get] |
bool | InCombat [get, set] |
int | Health [get] |
int | Nitro [get] |
int | Shield [get] |
bool | ShieldOn [get] |
int | Freeze [get] |
bool | FreezeActive [get, set] |
Resonance.GoodVibe.GoodVibe | ( | int | modelNum, |
String | name, | ||
Vector3 | pos | ||
) |
Constructor.
void Resonance.GoodVibe.adjustFreeze | ( | int | change | ) |
Adjust freeze between 0 - MAX_FREEZE.
change | Amount to change by |
void Resonance.GoodVibe.AdjustHealth | ( | int | change | ) |
Adjust the GV's health between 0 - MAX_HEALTH.
change | Amount to change by |
void Resonance.GoodVibe.adjustNitro | ( | int | change | ) |
Adjust nitro between 0 - MAX_NITRO.
change | Amount to change by |
void Resonance.GoodVibe.adjustScore | ( | int | change | ) |
Adjusts the GVs score according to the multiplier.
change | Amount to adjust the score |
void Resonance.GoodVibe.adjustShield | ( | int | change | ) |
Adjust shield between 0 - MAX_SHIELD.
change | Amount to change by |
void Resonance.GoodVibe.createFreezer | ( | ) |
void Resonance.GoodVibe.createShockwave | ( | int | colour | ) |
Create a shockwave from the GV.
colour | Colour of the shockwave |
void Resonance.GoodVibe.fullHealth | ( | ) |
Reset GV to full health.
float Resonance.GoodVibe.healthFraction | ( | ) |
void Resonance.GoodVibe.shieldDown | ( | ) |
Put GV shield down.
void Resonance.GoodVibe.shieldUp | ( | ) |
Put the GV shield up.
void Resonance.GoodVibe.showBeat | ( | ) |
Makes changes to the graphics of the good vibe to show beat time.
void Resonance.GoodVibe.updateWaves | ( | ) |
Update the shockwaves.
readonly int Resonance.GoodVibe.FREEZE = 2 [static] |
int Resonance.GoodVibe.MAX_FREEZE = 200 [static] |
int Resonance.GoodVibe.MAX_HEALTH = 100 [static] |
int Resonance.GoodVibe.MAX_NITRO = 200 [static] |
int Resonance.GoodVibe.MAX_SHIELD = 300 [static] |
readonly int Resonance.GoodVibe.NITROUS = 0 [static] |
readonly int Resonance.GoodVibe.SHIELD = 1 [static] |
int Resonance.GoodVibe.Freeze [get] |
bool Resonance.GoodVibe.FreezeActive [get, set] |
int Resonance.GoodVibe.Health [get] |
bool Resonance.GoodVibe.InCombat [get, set] |
int Resonance.GoodVibe.Nitro [get] |
int Resonance.GoodVibe.selectedPower [get, set] |
int Resonance.GoodVibe.Shield [get] |
bool Resonance.GoodVibe.ShieldOn [get] |