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Resonance Game
Team Walterio Fuchsbauer
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Static Public Attributes | |
static bool | FLOOR_REFLECTIONS = true |
Max texture size for XBOX is 4096. | |
static int | REFLECTION_TEXTURE_SIZE = 2048 |
Resolution of the reflection texture of the floor reflections. | |
static int | SHADOWS_TEXTURE_SIZE = 2048 |
Resolution of the shadows texture of the shadows. | |
static float | DRAW_DISTANCE = 300.0f |
Distance from the camera to the clip plane. | |
static float | FOG_START = 70.0f |
Distance from the camera to the start of the fog. | |
static float | FOG_END = 150.0f |
Distance from the camera to the end of the fog. |
float Resonance.GraphicsSettings.DRAW_DISTANCE = 300.0f [static] |
Distance from the camera to the clip plane.
bool Resonance.GraphicsSettings.FLOOR_REFLECTIONS = true [static] |
Max texture size for XBOX is 4096.
Reflections appear on the floor if true
float Resonance.GraphicsSettings.FOG_END = 150.0f [static] |
Distance from the camera to the end of the fog.
float Resonance.GraphicsSettings.FOG_START = 70.0f [static] |
Distance from the camera to the start of the fog.
int Resonance.GraphicsSettings.REFLECTION_TEXTURE_SIZE = 2048 [static] |
Resolution of the reflection texture of the floor reflections.
int Resonance.GraphicsSettings.SHADOWS_TEXTURE_SIZE = 2048 [static] |
Resolution of the shadows texture of the shadows.