Resonance Game
Team Walterio Fuchsbauer
 All Classes Namespaces Files Functions Variables Enumerations Properties
Resonance.HealthBar Class Reference

List of all members.

Public Member Functions

 HealthBar (GraphicsDeviceManager graphics)
void loadTextures (ContentManager content)
void saveTexture (SpriteBatch spriteBatch, int health)
 Renders the health bar texture in the HUDBuffer render target.
void draw (SpriteBatch spriteBatch)
 Draws the health bar for the player on screen.

Constructor & Destructor Documentation

Resonance.HealthBar.HealthBar ( GraphicsDeviceManager  graphics)

Member Function Documentation

void Resonance.HealthBar.draw ( SpriteBatch  spriteBatch)

Draws the health bar for the player on screen.

Here is the call graph for this function:

void Resonance.HealthBar.loadTextures ( ContentManager  content)

Here is the caller graph for this function:

void Resonance.HealthBar.saveTexture ( SpriteBatch  spriteBatch,
int  health 
)

Renders the health bar texture in the HUDBuffer render target.

Here is the call graph for this function:

Here is the caller graph for this function:


The documentation for this class was generated from the following file: