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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
| override void | Update (GameTime gameTime) |
| override void | Initialize () |
| ImportedGameModel (Model newGraphicsModel, Matrix graphicsModelScale, Model newPhysicsModel, Matrix physicsModelScale, Texture2D newTexture, bool animation) | |
Properties | |
| Texture2D | Texture [get, set] |
| Matrix[] | ModelTransforms [get] |
| Model | GraphicsModel [get] |
| Model | PhysicsModel [get] |
| Matrix | PhysicsScale [get] |
| Matrix | GraphicsScale [get] |
| float | Mass [get] |
| bool | Animation [get] |
| AnimationPlayer | AnimPlayer [get] |
| Matrix[] | Bones [get] |
| Resonance.ImportedGameModel.ImportedGameModel | ( | Model | newGraphicsModel, |
| Matrix | graphicsModelScale, | ||
| Model | newPhysicsModel, | ||
| Matrix | physicsModelScale, | ||
| Texture2D | newTexture, | ||
| bool | animation | ||
| ) |

| override void Resonance.ImportedGameModel.Initialize | ( | ) |
| override void Resonance.ImportedGameModel.Update | ( | GameTime | gameTime | ) |

bool Resonance.ImportedGameModel.Animation [get] |
Matrix [] Resonance.ImportedGameModel.Bones [get] |
Model Resonance.ImportedGameModel.GraphicsModel [get] |
Matrix Resonance.ImportedGameModel.GraphicsScale [get] |
float Resonance.ImportedGameModel.Mass [get] |
Matrix [] Resonance.ImportedGameModel.ModelTransforms [get] |
Model Resonance.ImportedGameModel.PhysicsModel [get] |
Matrix Resonance.ImportedGameModel.PhysicsScale [get] |
Texture2D Resonance.ImportedGameModel.Texture [get, set] |