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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
override void | Update (GameTime gameTime) |
override void | Initialize () |
ImportedGameModel (Model newGraphicsModel, Matrix graphicsModelScale, Model newPhysicsModel, Matrix physicsModelScale, Texture2D newTexture, bool animation) | |
Properties | |
Texture2D | Texture [get, set] |
Matrix[] | ModelTransforms [get] |
Model | GraphicsModel [get] |
Model | PhysicsModel [get] |
Matrix | PhysicsScale [get] |
Matrix | GraphicsScale [get] |
float | Mass [get] |
bool | Animation [get] |
AnimationPlayer | AnimPlayer [get] |
Matrix[] | Bones [get] |
Resonance.ImportedGameModel.ImportedGameModel | ( | Model | newGraphicsModel, |
Matrix | graphicsModelScale, | ||
Model | newPhysicsModel, | ||
Matrix | physicsModelScale, | ||
Texture2D | newTexture, | ||
bool | animation | ||
) |
override void Resonance.ImportedGameModel.Initialize | ( | ) |
override void Resonance.ImportedGameModel.Update | ( | GameTime | gameTime | ) |
bool Resonance.ImportedGameModel.Animation [get] |
Matrix [] Resonance.ImportedGameModel.Bones [get] |
Model Resonance.ImportedGameModel.GraphicsModel [get] |
Matrix Resonance.ImportedGameModel.GraphicsScale [get] |
float Resonance.ImportedGameModel.Mass [get] |
Matrix [] Resonance.ImportedGameModel.ModelTransforms [get] |
Model Resonance.ImportedGameModel.PhysicsModel [get] |
Matrix Resonance.ImportedGameModel.PhysicsScale [get] |
Texture2D Resonance.ImportedGameModel.Texture [get, set] |