Resonance Game
Team Walterio Fuchsbauer
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Resonance.ImportedGameModel Class Reference

List of all members.

Public Member Functions

override void Update (GameTime gameTime)
override void Initialize ()
 ImportedGameModel (Model newGraphicsModel, Matrix graphicsModelScale, Model newPhysicsModel, Matrix physicsModelScale, Texture2D newTexture, bool animation)

Properties

Texture2D Texture [get, set]
Matrix[] ModelTransforms [get]
Model GraphicsModel [get]
Model PhysicsModel [get]
Matrix PhysicsScale [get]
Matrix GraphicsScale [get]
float Mass [get]
bool Animation [get]
AnimationPlayer AnimPlayer [get]
Matrix[] Bones [get]

Constructor & Destructor Documentation

Resonance.ImportedGameModel.ImportedGameModel ( Model  newGraphicsModel,
Matrix  graphicsModelScale,
Model  newPhysicsModel,
Matrix  physicsModelScale,
Texture2D  newTexture,
bool  animation 
)

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Member Function Documentation

override void Resonance.ImportedGameModel.Update ( GameTime  gameTime)

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Property Documentation


The documentation for this class was generated from the following file: