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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
MusicTrack (ContentManager newContent) | |
void | reset () |
void | playTrack () |
Play the track. | |
void | stopTrack () |
Stop the track. | |
void | pauseTrack () |
Pause the track. | |
bool | nextQuarterBeat () |
Detect if it is on the next quarter beat of music. | |
void | update () |
float | inTime () |
Detect if you are in time to the beat. | |
void | inTime2 () |
TESTING ONLY! | |
Public Attributes | |
bool | SONG_ENDED = false |
bool | SONG_MANUALLY_STOPPED = true |
bool | SONG_MANUALLY_PAUSED = false |
bool | SONG_STARTED_IN_THE_FIRST_PLACE = false |
const long | WINDOW = 160000000 |
Properties | |
Song | Song [get] |
Resonance.MusicTrack.MusicTrack | ( | ContentManager | newContent | ) |
float Resonance.MusicTrack.inTime | ( | ) |
Detect if you are in time to the beat.
void Resonance.MusicTrack.inTime2 | ( | ) |
TESTING ONLY!
bool Resonance.MusicTrack.nextQuarterBeat | ( | ) |
Detect if it is on the next quarter beat of music.
void Resonance.MusicTrack.pauseTrack | ( | ) |
Pause the track.
void Resonance.MusicTrack.playTrack | ( | ) |
Play the track.
void Resonance.MusicTrack.reset | ( | ) |
void Resonance.MusicTrack.stopTrack | ( | ) |
Stop the track.
void Resonance.MusicTrack.update | ( | ) |
bool Resonance.MusicTrack.SONG_ENDED = false |
bool Resonance.MusicTrack.SONG_MANUALLY_PAUSED = false |
bool Resonance.MusicTrack.SONG_MANUALLY_STOPPED = true |
bool Resonance.MusicTrack.SONG_STARTED_IN_THE_FIRST_PLACE = false |
const long Resonance.MusicTrack.WINDOW = 160000000 |