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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
| MusicTrack (ContentManager newContent) | |
| void | reset () |
| void | playTrack () |
| Play the track. | |
| void | stopTrack () |
| Stop the track. | |
| void | pauseTrack () |
| Pause the track. | |
| bool | nextQuarterBeat () |
| Detect if it is on the next quarter beat of music. | |
| void | update () |
| float | inTime () |
| Detect if you are in time to the beat. | |
| void | inTime2 () |
| TESTING ONLY! | |
Public Attributes | |
| bool | SONG_ENDED = false |
| bool | SONG_MANUALLY_STOPPED = true |
| bool | SONG_MANUALLY_PAUSED = false |
| bool | SONG_STARTED_IN_THE_FIRST_PLACE = false |
| const long | WINDOW = 160000000 |
Properties | |
| Song | Song [get] |
| Resonance.MusicTrack.MusicTrack | ( | ContentManager | newContent | ) |
| float Resonance.MusicTrack.inTime | ( | ) |
Detect if you are in time to the beat.

| void Resonance.MusicTrack.inTime2 | ( | ) |
TESTING ONLY!

| bool Resonance.MusicTrack.nextQuarterBeat | ( | ) |
Detect if it is on the next quarter beat of music.
| void Resonance.MusicTrack.pauseTrack | ( | ) |
Pause the track.

| void Resonance.MusicTrack.playTrack | ( | ) |
Play the track.

| void Resonance.MusicTrack.reset | ( | ) |

| void Resonance.MusicTrack.stopTrack | ( | ) |
Stop the track.

| void Resonance.MusicTrack.update | ( | ) |


| bool Resonance.MusicTrack.SONG_ENDED = false |
| bool Resonance.MusicTrack.SONG_MANUALLY_PAUSED = false |
| bool Resonance.MusicTrack.SONG_MANUALLY_STOPPED = true |
| bool Resonance.MusicTrack.SONG_STARTED_IN_THE_FIRST_PLACE = false |
| const long Resonance.MusicTrack.WINDOW = 160000000 |