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Resonance Game
Team Walterio Fuchsbauer
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Classes | |
class | AnimationClip |
An animation clip is the runtime equivalent of the Microsoft.Xna.Framework.Content.Pipeline.Graphics.AnimationContent type. It holds all the keyframes needed to describe a single animation. More... | |
class | AnimationPlayer |
The animation player is in charge of decoding bone position matrices from an animation clip. More... | |
class | Keyframe |
Describes the position of a single bone at a single point in time. More... | |
class | SkinningData |
Combines all the data needed to render and animate a skinned object. This is typically stored in the Tag property of the Model being animated. More... |