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Resonance Game
Team Walterio Fuchsbauer
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Handles and provides an interface between button presses and Good Vibe motion. More...
Static Public Member Functions | |
static void | init () |
Methods. | |
static void | setGVRef (GoodVibe newGV) |
static void | boost () |
static void | resetBoost () |
static void | input (KeyboardState kbd, GamePadState pad) |
Takes the state of GV motion input devices and moves the GV based on these. | |
Static Public Attributes | |
static readonly float | DEFAULT_Z_ACCELERATION = 150f / ResonanceGame.FPS |
static readonly float | DEFAULT_MAX_Z_SPEED = 1800f / ResonanceGame.FPS |
static float | MAX_R_SPEED = 4.5f / ResonanceGame.FPS |
static float | MAX_X_SPEED = 1800f / ResonanceGame.FPS |
static float | MAX_Z_SPEED = 720f / ResonanceGame.FPS |
static float | R_ACCELERATION = 0.45f / ResonanceGame.FPS |
static float | R_DECELERATION = 0.45f / ResonanceGame.FPS |
static float | X_ACCELERATION = 48f / ResonanceGame.FPS |
static float | X_DECELERATION = 84f / ResonanceGame.FPS |
static float | Z_ACCELERATION = 150f / ResonanceGame.FPS |
static float | Z_DECELERATION = 60f / ResonanceGame.FPS |
static float | R_SPEED = 0.00f |
static float | X_SPEED = 0.00f |
static float | Z_SPEED = 0.00f |
static float | BOOST_POWER = 2.00f |
static bool | BOOSTING = false |
static bool | initialised = false |
Handles and provides an interface between button presses and Good Vibe motion.
static void Resonance.GVMotionManager.boost | ( | ) | [static] |
static void Resonance.GVMotionManager.init | ( | ) | [static] |
Methods.
static void Resonance.GVMotionManager.input | ( | KeyboardState | kbd, |
GamePadState | pad | ||
) | [static] |
Takes the state of GV motion input devices and moves the GV based on these.
kbd | Current keyboard state. |
pad | Current game pad state. |
static void Resonance.GVMotionManager.resetBoost | ( | ) | [static] |
static void Resonance.GVMotionManager.setGVRef | ( | GoodVibe | newGV | ) | [static] |
float Resonance.GVMotionManager.BOOST_POWER = 2.00f [static] |
bool Resonance.GVMotionManager.BOOSTING = false [static] |
readonly float Resonance.GVMotionManager.DEFAULT_MAX_Z_SPEED = 1800f / ResonanceGame.FPS [static] |
readonly float Resonance.GVMotionManager.DEFAULT_Z_ACCELERATION = 150f / ResonanceGame.FPS [static] |
bool Resonance.GVMotionManager.initialised = false [static] |
float Resonance.GVMotionManager.MAX_R_SPEED = 4.5f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.MAX_X_SPEED = 1800f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.MAX_Z_SPEED = 720f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.R_ACCELERATION = 0.45f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.R_DECELERATION = 0.45f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.R_SPEED = 0.00f [static] |
float Resonance.GVMotionManager.X_ACCELERATION = 48f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.X_DECELERATION = 84f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.X_SPEED = 0.00f [static] |
float Resonance.GVMotionManager.Z_ACCELERATION = 150f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.Z_DECELERATION = 60f / ResonanceGame.FPS [static] |
float Resonance.GVMotionManager.Z_SPEED = 0.00f [static] |