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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
summary * | MiniMap (GraphicsDeviceManager graphics) |
Constructor. | |
summary *void | loadTextures (ContentManager content) |
void | draw (SpriteBatch spriteBatch) |
void | saveTexture (SpriteBatch spriteBatch) |
Renders the mini map texture in the miniMapBuffer render target. | |
Static Public Member Functions | |
static void | createScaledTextures () |
Methods. | |
static void | enlarge () |
static void | ensmall () |
Static Public Attributes | |
static int | MAP_X = ScreenManager.pixelsX(1920 - 250) |
Constants. | |
static int | MAP_Y = ScreenManager.pixelsY(1080 - 250) |
static int | LARGE_MAP_X = ScreenManager.pixelsX(585) |
static int | LARGE_MAP_Y = ScreenManager.pixelsY(165) |
static int | MAP_WIDTH = ScreenManager.pixelsX(220) |
static int | MAP_HEIGHT = ScreenManager.pixelsY(220) |
static int | LARGE_MAP_WIDTH = ScreenManager.pixelsX(750) |
static int | LARGE_MAP_HEIGHT = ScreenManager.pixelsY(750) |
static int | VIBE_WIDTH = 16 |
static int | VIBE_HEIGHT = 20 |
static float | ZOOM = 40f |
static float | DEFAULT_ZOOM = 80f |
static bool | AUTO_ZOOM = true |
static float | MIN_ZOOM_SPEED = 2f |
static float | AUTO_ZOOM_STRENGTH = 2f |
static bool | DRAW_SCALE_LINES = true |
static int | SCALE_LINE_INTERVAL = 12 |
static bool | SWEEPER_ON = true |
static int | SWEEPER_LENGTH = 20 |
static bool | DRAW_WORLD_BOX = true |
static int | WORLD_BOX_THICKNESS = 12 |
static bool | DRAW_STATIC_OBJECTS = true |
static int | BOX_THICKNESS = 1 |
static float | VANISHING_POINT = 5f |
static float | BAD_VIBE_ALPHA = 0.5f |
static float | PICKUP_ALPHA = 0.5f |
static float | SPAWNER_ALPHA = 0.5f |
static Color | BACKGROUND_COLOUR = new Color(0.0f, 0.0f, 0.2f, 0.5f ) |
static Color | GOOD_VIBE_COLOUR = new Color(0.0f, 0.7f, 0.0f, 0.5f ) |
static Color | BAD_VIBE_COLOUR = new Color(0.7f, 0.0f, 0.0f, BAD_VIBE_ALPHA) |
static Color | PROJ_BAD_VIBE_COLOUR = new Color(0.8f, 0.0f, 0.0f, BAD_VIBE_ALPHA) |
static Color | PICKUP_COLOUR = new Color(0.7f, 0.7f, 0.0f, PICKUP_ALPHA ) |
static Color | SPAWNER_COLOUR = new Color(0.7f, 0.7f, 0.0f, SPAWNER_ALPHA ) |
static Color | SCALE_LINE_COLOUR = new Color(0.1f, 0.1f, 0.1f, 0.5f ) |
static Color | SWEEPER_COLOUR = new Color(0.0f, 0.0f, 0.9f, 0.5f ) |
static Color | BOX_COLOR = new Color(1.0f, 1.0f, 1.0f, 0.5f ) |
static Color | WORLD_BOX_COLOUR = new Color(0.0f, 0.0f, 0.5f, 0.05f ) |
static bool | large |
Fields. |
summary* Resonance.MiniMap.MiniMap | ( | GraphicsDeviceManager | graphics | ) |
Constructor.
Create a new MiniMap
static void Resonance.MiniMap.createScaledTextures | ( | ) | [static] |
Methods.
summary>
void Resonance.MiniMap.draw | ( | SpriteBatch | spriteBatch | ) |
static void Resonance.MiniMap.enlarge | ( | ) | [static] |
static void Resonance.MiniMap.ensmall | ( | ) | [static] |
summary> Keeps track of the last SPEED_SAMPLES readings of GV's speed and averages them. This is used when drawing scale lines on map, to reduce vibrating.
summary* void Resonance.MiniMap.loadTextures | ( | ContentManager | content | ) |
void Resonance.MiniMap.saveTexture | ( | SpriteBatch | spriteBatch | ) |
Renders the mini map texture in the miniMapBuffer render target.
bool Resonance.MiniMap.AUTO_ZOOM = true [static] |
float Resonance.MiniMap.AUTO_ZOOM_STRENGTH = 2f [static] |
Color Resonance.MiniMap.BACKGROUND_COLOUR = new Color(0.0f, 0.0f, 0.2f, 0.5f ) [static] |
float Resonance.MiniMap.BAD_VIBE_ALPHA = 0.5f [static] |
Color Resonance.MiniMap.BAD_VIBE_COLOUR = new Color(0.7f, 0.0f, 0.0f, BAD_VIBE_ALPHA) [static] |
Color Resonance.MiniMap.BOX_COLOR = new Color(1.0f, 1.0f, 1.0f, 0.5f ) [static] |
int Resonance.MiniMap.BOX_THICKNESS = 1 [static] |
float Resonance.MiniMap.DEFAULT_ZOOM = 80f [static] |
bool Resonance.MiniMap.DRAW_SCALE_LINES = true [static] |
bool Resonance.MiniMap.DRAW_STATIC_OBJECTS = true [static] |
bool Resonance.MiniMap.DRAW_WORLD_BOX = true [static] |
Color Resonance.MiniMap.GOOD_VIBE_COLOUR = new Color(0.0f, 0.7f, 0.0f, 0.5f ) [static] |
bool Resonance.MiniMap.large [static] |
Fields.
int Resonance.MiniMap.LARGE_MAP_HEIGHT = ScreenManager.pixelsY(750) [static] |
int Resonance.MiniMap.LARGE_MAP_WIDTH = ScreenManager.pixelsX(750) [static] |
int Resonance.MiniMap.LARGE_MAP_X = ScreenManager.pixelsX(585) [static] |
int Resonance.MiniMap.LARGE_MAP_Y = ScreenManager.pixelsY(165) [static] |
int Resonance.MiniMap.MAP_HEIGHT = ScreenManager.pixelsY(220) [static] |
int Resonance.MiniMap.MAP_WIDTH = ScreenManager.pixelsX(220) [static] |
int Resonance.MiniMap.MAP_X = ScreenManager.pixelsX(1920 - 250) [static] |
Constants.
int Resonance.MiniMap.MAP_Y = ScreenManager.pixelsY(1080 - 250) [static] |
float Resonance.MiniMap.MIN_ZOOM_SPEED = 2f [static] |
float Resonance.MiniMap.PICKUP_ALPHA = 0.5f [static] |
Color Resonance.MiniMap.PICKUP_COLOUR = new Color(0.7f, 0.7f, 0.0f, PICKUP_ALPHA ) [static] |
Color Resonance.MiniMap.PROJ_BAD_VIBE_COLOUR = new Color(0.8f, 0.0f, 0.0f, BAD_VIBE_ALPHA) [static] |
Color Resonance.MiniMap.SCALE_LINE_COLOUR = new Color(0.1f, 0.1f, 0.1f, 0.5f ) [static] |
int Resonance.MiniMap.SCALE_LINE_INTERVAL = 12 [static] |
float Resonance.MiniMap.SPAWNER_ALPHA = 0.5f [static] |
Color Resonance.MiniMap.SPAWNER_COLOUR = new Color(0.7f, 0.7f, 0.0f, SPAWNER_ALPHA ) [static] |
Color Resonance.MiniMap.SWEEPER_COLOUR = new Color(0.0f, 0.0f, 0.9f, 0.5f ) [static] |
int Resonance.MiniMap.SWEEPER_LENGTH = 20 [static] |
bool Resonance.MiniMap.SWEEPER_ON = true [static] |
float Resonance.MiniMap.VANISHING_POINT = 5f [static] |
int Resonance.MiniMap.VIBE_HEIGHT = 20 [static] |
int Resonance.MiniMap.VIBE_WIDTH = 16 [static] |
Color Resonance.MiniMap.WORLD_BOX_COLOUR = new Color(0.0f, 0.0f, 0.5f, 0.05f ) [static] |
int Resonance.MiniMap.WORLD_BOX_THICKNESS = 12 [static] |
float Resonance.MiniMap.ZOOM = 40f [static] |