Resonance Game
Team Walterio Fuchsbauer
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Resonance.MusicHandler Class Reference

List of all members.

Static Public Member Functions

static void init (ContentManager newContent)
static void reset ()
static MusicTrack getTrack ()
 Gets access to the background music track.
static Cue getCue (string name)
static void playSound (string sound)
static void adjustVolume (Cue soundCue, float volume)
static void Update ()

Static Public Attributes

static string GREEN = "TomLow"
static string BLUE = "TomMiddle"
static string YELLOW = "TomHigh"
static string RED = "Snare"
static string CYMBAL = "Crash"
static string CHINK = "chink"
static string DING = "ding"
static string SHIMMER = "shimmer"

Properties

static bool HeartBeat [set]
static AudioEngine AudioEngine [get]

Member Function Documentation

static void Resonance.MusicHandler.adjustVolume ( Cue  soundCue,
float  volume 
) [static]

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static Cue Resonance.MusicHandler.getCue ( string  name) [static]

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Gets access to the background music track.

Returns:
bgMusic the background music track

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static void Resonance.MusicHandler.init ( ContentManager  newContent) [static]

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static void Resonance.MusicHandler.playSound ( string  sound) [static]

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static void Resonance.MusicHandler.reset ( ) [static]

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static void Resonance.MusicHandler.Update ( ) [static]

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Member Data Documentation

string Resonance.MusicHandler.BLUE = "TomMiddle" [static]
string Resonance.MusicHandler.CHINK = "chink" [static]
string Resonance.MusicHandler.CYMBAL = "Crash" [static]
string Resonance.MusicHandler.DING = "ding" [static]
string Resonance.MusicHandler.GREEN = "TomLow" [static]
string Resonance.MusicHandler.RED = "Snare" [static]
string Resonance.MusicHandler.SHIMMER = "shimmer" [static]
string Resonance.MusicHandler.YELLOW = "TomHigh" [static]

Property Documentation


The documentation for this class was generated from the following file: