Resonance Game
Team Walterio Fuchsbauer
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Resonance.ObjectiveManager Class Reference

List of all members.

Static Public Member Functions

static void loadObjectivesGame (ScreenManager sm)
static void setObjective (int newObj)
static void nextObjective ()
static int currentObjective ()
static String getObjectiveString ()
static bool getProgress (ref string oStr)

Public Attributes

const int KILL_ALL_BV = 0
const int COLLECT_ALL_PICKUPS = 1
const int SURVIVE = 2
const int TERRITORIES = 3
const int KILL_BOSS = 4
const int DEFAULT_OBJECTIVE = KILL_ALL_BV
const int FINAL_OBJECTIVE = KILL_BOSS

Member Function Documentation

static bool Resonance.ObjectiveManager.getProgress ( ref string  oStr) [static]

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static void Resonance.ObjectiveManager.nextObjective ( ) [static]
static void Resonance.ObjectiveManager.setObjective ( int  newObj) [static]

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Member Data Documentation


The documentation for this class was generated from the following file: