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Resonance Game
Team Walterio Fuchsbauer
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Static Public Member Functions | |
static void | loadObjectivesGame (ScreenManager sm) |
static void | setObjective (int newObj) |
static void | nextObjective () |
static int | currentObjective () |
static String | getObjectiveString () |
static bool | getProgress (ref string oStr) |
Public Attributes | |
const int | KILL_ALL_BV = 0 |
const int | COLLECT_ALL_PICKUPS = 1 |
const int | SURVIVE = 2 |
const int | TERRITORIES = 3 |
const int | KILL_BOSS = 4 |
const int | DEFAULT_OBJECTIVE = KILL_ALL_BV |
const int | FINAL_OBJECTIVE = KILL_BOSS |
static int Resonance.ObjectiveManager.currentObjective | ( | ) | [static] |
static String Resonance.ObjectiveManager.getObjectiveString | ( | ) | [static] |
static bool Resonance.ObjectiveManager.getProgress | ( | ref string | oStr | ) | [static] |
static void Resonance.ObjectiveManager.loadObjectivesGame | ( | ScreenManager | sm | ) | [static] |
static void Resonance.ObjectiveManager.nextObjective | ( | ) | [static] |
static void Resonance.ObjectiveManager.setObjective | ( | int | newObj | ) | [static] |
const int Resonance.ObjectiveManager.COLLECT_ALL_PICKUPS = 1 |
const int Resonance.ObjectiveManager.FINAL_OBJECTIVE = KILL_BOSS |
const int Resonance.ObjectiveManager.KILL_ALL_BV = 0 |
const int Resonance.ObjectiveManager.KILL_BOSS = 4 |
const int Resonance.ObjectiveManager.SURVIVE = 2 |
const int Resonance.ObjectiveManager.TERRITORIES = 3 |