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Resonance Game
Team Walterio Fuchsbauer
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Manages all particle system data. More...
Static Public Member Functions | |
| static List< Emitter > | getEmitters () |
| static void | initialise () |
| static void | addEmitter (Emitter e) |
| static void | addToPool (Particle p) |
| static void | addToPool (Emitter e) |
| static Particle | getParticle () |
| static Emitter | getEmitter< T > () |
| static void | fillParticlePool () |
| static void | fillEmitterPool () |
| static void | update () |
| static void | pause (bool status) |
| static bool | isPaused () |
Static Public Attributes | |
| static Texture2D | TEX_PIXEL |
| static Texture2D | TEX_DIST_BV |
| static Texture2D | TEX_TRIANGLE |
| static ContentManager | Content |
| static List< Particle > | particlePool |
| static List< Emitter > | emitterPool |
Manages all particle system data.
| static void Resonance.ParticleEmitterManager.addEmitter | ( | Emitter | e | ) | [static] |

| static void Resonance.ParticleEmitterManager.addToPool | ( | Particle | p | ) | [static] |

| static void Resonance.ParticleEmitterManager.addToPool | ( | Emitter | e | ) | [static] |
| static void Resonance.ParticleEmitterManager.fillEmitterPool | ( | ) | [static] |
| static void Resonance.ParticleEmitterManager.fillParticlePool | ( | ) | [static] |

| static Emitter Resonance.ParticleEmitterManager.getEmitter< T > | ( | ) | [static] |
| static List<Emitter> Resonance.ParticleEmitterManager.getEmitters | ( | ) | [static] |
| static Particle Resonance.ParticleEmitterManager.getParticle | ( | ) | [static] |

| static void Resonance.ParticleEmitterManager.initialise | ( | ) | [static] |


| static bool Resonance.ParticleEmitterManager.isPaused | ( | ) | [static] |

| static void Resonance.ParticleEmitterManager.pause | ( | bool | status | ) | [static] |


| static void Resonance.ParticleEmitterManager.update | ( | ) | [static] |

ContentManager Resonance.ParticleEmitterManager.Content [static] |
List<Emitter> Resonance.ParticleEmitterManager.emitterPool [static] |
List<Particle> Resonance.ParticleEmitterManager.particlePool [static] |
Texture2D Resonance.ParticleEmitterManager.TEX_DIST_BV [static] |
Texture2D Resonance.ParticleEmitterManager.TEX_PIXEL [static] |
Texture2D Resonance.ParticleEmitterManager.TEX_TRIANGLE [static] |