Resonance Game
Team Walterio Fuchsbauer
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Resonance.ShieldBar Class Reference
Inheritance diagram for Resonance.ShieldBar:
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List of all members.

Public Member Functions

 ShieldBar (GraphicsDeviceManager graphics)
override void loadTextures (ContentManager content)
override void saveTexture (SpriteBatch spriteBatch, int value)
 Renders the health bar texture in the HUDBuffer render target.
override void draw (SpriteBatch spriteBatch)
 Draws the health bar for the player on screen.

Constructor & Destructor Documentation

Resonance.ShieldBar.ShieldBar ( GraphicsDeviceManager  graphics)

Member Function Documentation

override void Resonance.ShieldBar.draw ( SpriteBatch  spriteBatch) [virtual]

Draws the health bar for the player on screen.

Implements Resonance.PickupBar.

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override void Resonance.ShieldBar.loadTextures ( ContentManager  content) [virtual]

Implements Resonance.PickupBar.

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override void Resonance.ShieldBar.saveTexture ( SpriteBatch  spriteBatch,
int  value 
) [virtual]

Renders the health bar texture in the HUDBuffer render target.

Implements Resonance.PickupBar.

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The documentation for this class was generated from the following file: