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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
ShieldBar (GraphicsDeviceManager graphics) | |
override void | loadTextures (ContentManager content) |
override void | saveTexture (SpriteBatch spriteBatch, int value) |
Renders the health bar texture in the HUDBuffer render target. | |
override void | draw (SpriteBatch spriteBatch) |
Draws the health bar for the player on screen. |
Resonance.ShieldBar.ShieldBar | ( | GraphicsDeviceManager | graphics | ) |
override void Resonance.ShieldBar.draw | ( | SpriteBatch | spriteBatch | ) | [virtual] |
Draws the health bar for the player on screen.
Implements Resonance.PickupBar.
override void Resonance.ShieldBar.loadTextures | ( | ContentManager | content | ) | [virtual] |
override void Resonance.ShieldBar.saveTexture | ( | SpriteBatch | spriteBatch, |
int | value | ||
) | [virtual] |
Renders the health bar texture in the HUDBuffer render target.
Implements Resonance.PickupBar.