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Resonance Game
Team Walterio Fuchsbauer
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Public Types | |
| enum | START |
Public Member Functions | |
| void | setTexture (int index) |
| Set the current texture of this TextureAnimation. | |
| void | playTextureAnim () |
| Play the texture animation. | |
| void | playTextureAnimOnce () |
| Play the texture animation once. | |
| void | pauseTextureAnim () |
| Pause the texture animation. | |
| void | setTexture (int index, Texture2D texture) |
| TextureAnimation (List< Texture2D > textures, START state, double frameDelay) | |
| TextureAnimation (Texture2D texture) | |
| void | Update (GameTime gameTime) |
Properties | |
| TextureAnimation | Copy [get] |
| double | FrameDelay [get] |
| bool | Paused [get] |
| List< Texture2D > | Textures [set] |
| Texture2D | Texture [get] |
| Returns the texture that should be currently displayed. | |
| Resonance.TextureAnimation.TextureAnimation | ( | List< Texture2D > | textures, |
| START | state, | ||
| double | frameDelay | ||
| ) |
| Resonance.TextureAnimation.TextureAnimation | ( | Texture2D | texture | ) |
Pause the texture animation.

Play the texture animation.

Play the texture animation once.

| void Resonance.TextureAnimation.setTexture | ( | int | index | ) |
Set the current texture of this TextureAnimation.
| index | Index of the texture. |

| void Resonance.TextureAnimation.setTexture | ( | int | index, |
| Texture2D | texture | ||
| ) |
| void Resonance.TextureAnimation.Update | ( | GameTime | gameTime | ) |

double Resonance.TextureAnimation.FrameDelay [get] |
bool Resonance.TextureAnimation.Paused [get] |
Texture2D Resonance.TextureAnimation.Texture [get] |
Returns the texture that should be currently displayed.
List<Texture2D> Resonance.TextureAnimation.Textures [set] |