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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
Matrix | getPosition (Vector3 camera) |
TextureEffect (float width, float height, Vector3 position, bool faceCamera, TextureAnimation textureAnimation) | |
override void | Draw (GameTime gameTime) |
override void | Update (GameTime gameTime) |
Properties | |
List< Texture2D > | Textures [set] |
Texture2D | Texture [get, set] |
float | Width [get] |
float | Height [get] |
Matrix | Position [get] |
Resonance.TextureEffect.TextureEffect | ( | float | width, |
float | height, | ||
Vector3 | position, | ||
bool | faceCamera, | ||
TextureAnimation | textureAnimation | ||
) |
override void Resonance.TextureEffect.Draw | ( | GameTime | gameTime | ) |
Matrix Resonance.TextureEffect.getPosition | ( | Vector3 | camera | ) |
override void Resonance.TextureEffect.Update | ( | GameTime | gameTime | ) |
float Resonance.TextureEffect.Height [get] |
Matrix Resonance.TextureEffect.Position [get] |
Texture2D Resonance.TextureEffect.Texture [get, set] |
List<Texture2D> Resonance.TextureEffect.Textures [set] |
float Resonance.TextureEffect.Width [get] |