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Resonance Game
Team Walterio Fuchsbauer
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Static Public Member Functions | |
static TextureAnimation | getTextureAnimationInstance (string id) |
static TextureAnimation | getTextureAnimationOriginal (string id) |
static void | Init (ContentManager newContent) |
Creates a new GameModels object and stores all the GameModel objects in one place to be grabbed by the Drawing class. | |
static void | Load () |
Load all the models for the game. | |
static GameModel | getModel (int name) |
Returns a GameModel object which contains the Model and scale information. | |
Static Public Attributes | |
static readonly int | NEURON = 1 |
static readonly int | BACTERIA = 2 |
static readonly int | BAD_VIBE = 3 |
static readonly int | GOOD_VIBE = 4 |
static readonly int | GROUND = 5 |
static readonly int | MUSHROOM = 6 |
static readonly int | SHOCKWAVE = 7 |
static readonly int | PICKUP = 8 |
static readonly int | SHIELD_GV = 9 |
static readonly int | BV_SPAWNER = 10 |
static readonly int | BV_EXPLOSION = 11 |
static readonly int | X2 = 12 |
static readonly int | X3 = 13 |
static readonly int | PLUS4 = 14 |
static readonly int | PLUS5 = 15 |
static readonly int | BULLET = 17 |
static readonly int | BOSS = 18 |
static readonly int | WALLS = 19 |
static GameModel Resonance.GameModels.getModel | ( | int | name | ) | [static] |
Returns a GameModel object which contains the Model and scale information.
name | Pass it the name of the model e.g GameModels.TREE |
static TextureAnimation Resonance.GameModels.getTextureAnimationInstance | ( | string | id | ) | [static] |
static TextureAnimation Resonance.GameModels.getTextureAnimationOriginal | ( | string | id | ) | [static] |
static void Resonance.GameModels.Init | ( | ContentManager | newContent | ) | [static] |
Creates a new GameModels object and stores all the GameModel objects in one place to be grabbed by the Drawing class.
Content | Pass it the content manager to load textures |
static void Resonance.GameModels.Load | ( | ) | [static] |
Load all the models for the game.
readonly int Resonance.GameModels.BACTERIA = 2 [static] |
readonly int Resonance.GameModels.BAD_VIBE = 3 [static] |
readonly int Resonance.GameModels.BOSS = 18 [static] |
readonly int Resonance.GameModels.BULLET = 17 [static] |
readonly int Resonance.GameModels.BV_EXPLOSION = 11 [static] |
readonly int Resonance.GameModels.BV_SPAWNER = 10 [static] |
readonly int Resonance.GameModels.GOOD_VIBE = 4 [static] |
readonly int Resonance.GameModels.GROUND = 5 [static] |
readonly int Resonance.GameModels.MUSHROOM = 6 [static] |
readonly int Resonance.GameModels.NEURON = 1 [static] |
readonly int Resonance.GameModels.PICKUP = 8 [static] |
readonly int Resonance.GameModels.PLUS4 = 14 [static] |
readonly int Resonance.GameModels.PLUS5 = 15 [static] |
readonly int Resonance.GameModels.SHIELD_GV = 9 [static] |
readonly int Resonance.GameModels.SHOCKWAVE = 7 [static] |
readonly int Resonance.GameModels.WALLS = 19 [static] |
readonly int Resonance.GameModels.X2 = 12 [static] |
readonly int Resonance.GameModels.X3 = 13 [static] |