Resonance Game
Team Walterio Fuchsbauer
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Resonance.GameModels Class Reference

List of all members.

Static Public Member Functions

static TextureAnimation getTextureAnimationInstance (string id)
static TextureAnimation getTextureAnimationOriginal (string id)
static void Init (ContentManager newContent)
 Creates a new GameModels object and stores all the GameModel objects in one place to be grabbed by the Drawing class.
static void Load ()
 Load all the models for the game.
static GameModel getModel (int name)
 Returns a GameModel object which contains the Model and scale information.

Static Public Attributes

static readonly int NEURON = 1
static readonly int BACTERIA = 2
static readonly int BAD_VIBE = 3
static readonly int GOOD_VIBE = 4
static readonly int GROUND = 5
static readonly int MUSHROOM = 6
static readonly int SHOCKWAVE = 7
static readonly int PICKUP = 8
static readonly int SHIELD_GV = 9
static readonly int BV_SPAWNER = 10
static readonly int BV_EXPLOSION = 11
static readonly int X2 = 12
static readonly int X3 = 13
static readonly int PLUS4 = 14
static readonly int PLUS5 = 15
static readonly int BULLET = 17
static readonly int BOSS = 18
static readonly int WALLS = 19

Member Function Documentation

static GameModel Resonance.GameModels.getModel ( int  name) [static]

Returns a GameModel object which contains the Model and scale information.

Parameters:
namePass it the name of the model e.g GameModels.TREE

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static void Resonance.GameModels.Init ( ContentManager  newContent) [static]

Creates a new GameModels object and stores all the GameModel objects in one place to be grabbed by the Drawing class.

Parameters:
ContentPass it the content manager to load textures

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static void Resonance.GameModels.Load ( ) [static]

Load all the models for the game.

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Member Data Documentation

readonly int Resonance.GameModels.BACTERIA = 2 [static]
readonly int Resonance.GameModels.BAD_VIBE = 3 [static]
readonly int Resonance.GameModels.BOSS = 18 [static]
readonly int Resonance.GameModels.BULLET = 17 [static]
readonly int Resonance.GameModels.BV_EXPLOSION = 11 [static]
readonly int Resonance.GameModels.BV_SPAWNER = 10 [static]
readonly int Resonance.GameModels.GOOD_VIBE = 4 [static]
readonly int Resonance.GameModels.GROUND = 5 [static]
readonly int Resonance.GameModels.MUSHROOM = 6 [static]
readonly int Resonance.GameModels.NEURON = 1 [static]
readonly int Resonance.GameModels.PICKUP = 8 [static]
readonly int Resonance.GameModels.PLUS4 = 14 [static]
readonly int Resonance.GameModels.PLUS5 = 15 [static]
readonly int Resonance.GameModels.SHIELD_GV = 9 [static]
readonly int Resonance.GameModels.SHOCKWAVE = 7 [static]
readonly int Resonance.GameModels.WALLS = 19 [static]
readonly int Resonance.GameModels.X2 = 12 [static]
readonly int Resonance.GameModels.X3 = 13 [static]

The documentation for this class was generated from the following file: