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Resonance Game
Team Walterio Fuchsbauer
|
Displays and animates the loading screen. More...


Public Member Functions | |
| LoadingScreen (int displayScreen, Screen loadScreen) | |
| override void | LoadContent () |
| override void | Update (GameTime gameTime) |
| override void | Draw (GameTime gameTime) |
Static Public Member Functions | |
| static void | LoadAScreen (ScreenManager screenManager, int displayScreen, Screen loadScreen) |
Public Attributes | |
| const int | NONE = 0 |
| const int | ARCADE_SPLASH = 1 |
| const int | OBJECTIVE_SPLASH1 = 2 |
| const int | OBJECTIVE_SPLASH2 = 3 |
| const int | OBJECTIVE_SPLASH3 = 4 |
| const int | OBJECTIVE_SPLASH4 = 5 |
| const int | OBJECTIVE_SPLASH5 = 6 |
Displays and animates the loading screen.
| Resonance.LoadingScreen.LoadingScreen | ( | int | displayScreen, |
| Screen | loadScreen | ||
| ) |

| override void Resonance.LoadingScreen.Draw | ( | GameTime | gameTime | ) | [virtual] |
| static void Resonance.LoadingScreen.LoadAScreen | ( | ScreenManager | screenManager, |
| int | displayScreen, | ||
| Screen | loadScreen | ||
| ) | [static] |


| override void Resonance.LoadingScreen.LoadContent | ( | ) | [virtual] |
Reimplemented from Resonance.Screen.
| override void Resonance.LoadingScreen.Update | ( | GameTime | gameTime | ) | [virtual] |
| const int Resonance.LoadingScreen.ARCADE_SPLASH = 1 |
| const int Resonance.LoadingScreen.NONE = 0 |
| const int Resonance.LoadingScreen.OBJECTIVE_SPLASH1 = 2 |
| const int Resonance.LoadingScreen.OBJECTIVE_SPLASH2 = 3 |
| const int Resonance.LoadingScreen.OBJECTIVE_SPLASH3 = 4 |
| const int Resonance.LoadingScreen.OBJECTIVE_SPLASH4 = 5 |
| const int Resonance.LoadingScreen.OBJECTIVE_SPLASH5 = 6 |