![]() |
Resonance Game
Team Walterio Fuchsbauer
|
Displays and animates the loading screen. More...
Public Member Functions | |
LoadingScreen (int displayScreen, Screen loadScreen) | |
override void | LoadContent () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
Static Public Member Functions | |
static void | LoadAScreen (ScreenManager screenManager, int displayScreen, Screen loadScreen) |
Public Attributes | |
const int | NONE = 0 |
const int | ARCADE_SPLASH = 1 |
const int | OBJECTIVE_SPLASH1 = 2 |
const int | OBJECTIVE_SPLASH2 = 3 |
const int | OBJECTIVE_SPLASH3 = 4 |
const int | OBJECTIVE_SPLASH4 = 5 |
const int | OBJECTIVE_SPLASH5 = 6 |
Displays and animates the loading screen.
Resonance.LoadingScreen.LoadingScreen | ( | int | displayScreen, |
Screen | loadScreen | ||
) |
override void Resonance.LoadingScreen.Draw | ( | GameTime | gameTime | ) | [virtual] |
static void Resonance.LoadingScreen.LoadAScreen | ( | ScreenManager | screenManager, |
int | displayScreen, | ||
Screen | loadScreen | ||
) | [static] |
override void Resonance.LoadingScreen.LoadContent | ( | ) | [virtual] |
Reimplemented from Resonance.Screen.
override void Resonance.LoadingScreen.Update | ( | GameTime | gameTime | ) | [virtual] |
const int Resonance.LoadingScreen.ARCADE_SPLASH = 1 |
const int Resonance.LoadingScreen.NONE = 0 |
const int Resonance.LoadingScreen.OBJECTIVE_SPLASH1 = 2 |
const int Resonance.LoadingScreen.OBJECTIVE_SPLASH2 = 3 |
const int Resonance.LoadingScreen.OBJECTIVE_SPLASH3 = 4 |
const int Resonance.LoadingScreen.OBJECTIVE_SPLASH4 = 5 |
const int Resonance.LoadingScreen.OBJECTIVE_SPLASH5 = 6 |