Resonance Game
Team Walterio Fuchsbauer
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Resonance.LoadingScreen Class Reference

Displays and animates the loading screen. More...

Inheritance diagram for Resonance.LoadingScreen:
Collaboration diagram for Resonance.LoadingScreen:

List of all members.

Public Member Functions

 LoadingScreen (int displayScreen, Screen loadScreen)
override void LoadContent ()
override void Update (GameTime gameTime)
override void Draw (GameTime gameTime)

Static Public Member Functions

static void LoadAScreen (ScreenManager screenManager, int displayScreen, Screen loadScreen)

Public Attributes

const int NONE = 0
const int ARCADE_SPLASH = 1
const int OBJECTIVE_SPLASH1 = 2
const int OBJECTIVE_SPLASH2 = 3
const int OBJECTIVE_SPLASH3 = 4
const int OBJECTIVE_SPLASH4 = 5
const int OBJECTIVE_SPLASH5 = 6

Detailed Description

Displays and animates the loading screen.


Constructor & Destructor Documentation

Resonance.LoadingScreen.LoadingScreen ( int  displayScreen,
Screen  loadScreen 
)

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Member Function Documentation

override void Resonance.LoadingScreen.Draw ( GameTime  gameTime) [virtual]

Reimplemented from Resonance.Screen.

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static void Resonance.LoadingScreen.LoadAScreen ( ScreenManager  screenManager,
int  displayScreen,
Screen  loadScreen 
) [static]

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override void Resonance.LoadingScreen.LoadContent ( ) [virtual]

Reimplemented from Resonance.Screen.

override void Resonance.LoadingScreen.Update ( GameTime  gameTime) [virtual]

Reimplemented from Resonance.Screen.

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Member Data Documentation


The documentation for this class was generated from the following file: