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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
| virtual void | LoadContent () |
| virtual void | UnloadContent () |
| virtual void | Update (GameTime gameTime) |
| virtual void | Draw (GameTime gameTime) |
| virtual void | HandleInput (InputDevices input) |
| void | ExitScreen () |
Properties | |
| ScreenManager | ScreenManager [get, set] |
| bool | LoadedUsingLoading [get, set] |
| virtual void Resonance.Screen.Draw | ( | GameTime | gameTime | ) | [virtual] |
Reimplemented in Resonance.GameScreen, Resonance.MenuScreen, Resonance.LoadingScreen, Resonance.PopupScreen, and Resonance.HintScreen.
| void Resonance.Screen.ExitScreen | ( | ) |


| virtual void Resonance.Screen.HandleInput | ( | InputDevices | input | ) | [virtual] |
Reimplemented in Resonance.GameScreen, Resonance.SettingsMenu, Resonance.InGameSettingsMenu, Resonance.MenuScreen, Resonance.PopupScreen, and Resonance.HintScreen.

| virtual void Resonance.Screen.LoadContent | ( | ) | [virtual] |
Reimplemented in Resonance.GameScreen, Resonance.SettingsMenu, Resonance.LoadingScreen, Resonance.DebugMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.MenuScreen, Resonance.EndGameScreen, Resonance.PauseMenu, Resonance.PopupScreen, and Resonance.HintScreen.

| virtual void Resonance.Screen.UnloadContent | ( | ) | [virtual] |
Reimplemented in Resonance.GameScreen.
| virtual void Resonance.Screen.Update | ( | GameTime | gameTime | ) | [virtual] |
Reimplemented in Resonance.GameScreen, Resonance.SettingsMenu, Resonance.MenuScreen, Resonance.InGameSettingsMenu, and Resonance.LoadingScreen.

bool Resonance.Screen.LoadedUsingLoading [get, set] |
ScreenManager Resonance.Screen.ScreenManager [get, set] |