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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
MenuScreen (string title) | |
override void | LoadContent () |
override void | HandleInput (InputDevices input) |
void | moveUp () |
void | moveDown () |
void | itemSelect () |
override void | Update (GameTime gameTime) |
override void | Draw (GameTime gameTime) |
virtual void | controlMusic (bool play) |
virtual void | reset () |
Protected Member Functions | |
virtual void | cancel () |
virtual void | updateItemLocations () |
virtual void | drawMenu (int index) |
Protected Attributes | |
bool | musicStart |
Properties | |
SpriteFont | Font [get, set] |
SpriteFont | HeadingFont [get, set] |
List< MenuElement > | MenuItems [get] |
List< Texture2D > | Bgs [get] |
int | Selected [get, set] |
Resonance.MenuScreen.MenuScreen | ( | string | title | ) |
virtual void Resonance.MenuScreen.cancel | ( | ) | [protected, virtual] |
virtual void Resonance.MenuScreen.controlMusic | ( | bool | play | ) | [virtual] |
override void Resonance.MenuScreen.Draw | ( | GameTime | gameTime | ) | [virtual] |
virtual void Resonance.MenuScreen.drawMenu | ( | int | index | ) | [protected, virtual] |
Reimplemented in Resonance.SettingsMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.
override void Resonance.MenuScreen.HandleInput | ( | InputDevices | input | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, and Resonance.InGameSettingsMenu.
void Resonance.MenuScreen.itemSelect | ( | ) |
override void Resonance.MenuScreen.LoadContent | ( | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, Resonance.DebugMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.
void Resonance.MenuScreen.moveDown | ( | ) |
void Resonance.MenuScreen.moveUp | ( | ) |
virtual void Resonance.MenuScreen.reset | ( | ) | [virtual] |
Reimplemented in Resonance.MainMenu.
override void Resonance.MenuScreen.Update | ( | GameTime | gameTime | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, and Resonance.InGameSettingsMenu.
virtual void Resonance.MenuScreen.updateItemLocations | ( | ) | [protected, virtual] |
Reimplemented in Resonance.SettingsMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.DebugMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.
bool Resonance.MenuScreen.musicStart [protected] |
List<Texture2D> Resonance.MenuScreen.Bgs [get, protected] |
SpriteFont Resonance.MenuScreen.Font [get, set] |
SpriteFont Resonance.MenuScreen.HeadingFont [get, set] |
List<MenuElement> Resonance.MenuScreen.MenuItems [get, protected] |
int Resonance.MenuScreen.Selected [get, set] |