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Resonance Game
Team Walterio Fuchsbauer
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Public Member Functions | |
| MenuScreen (string title) | |
| override void | LoadContent () |
| override void | HandleInput (InputDevices input) |
| void | moveUp () |
| void | moveDown () |
| void | itemSelect () |
| override void | Update (GameTime gameTime) |
| override void | Draw (GameTime gameTime) |
| virtual void | controlMusic (bool play) |
| virtual void | reset () |
Protected Member Functions | |
| virtual void | cancel () |
| virtual void | updateItemLocations () |
| virtual void | drawMenu (int index) |
Protected Attributes | |
| bool | musicStart |
Properties | |
| SpriteFont | Font [get, set] |
| SpriteFont | HeadingFont [get, set] |
| List< MenuElement > | MenuItems [get] |
| List< Texture2D > | Bgs [get] |
| int | Selected [get, set] |
| Resonance.MenuScreen.MenuScreen | ( | string | title | ) |
| virtual void Resonance.MenuScreen.cancel | ( | ) | [protected, virtual] |
| virtual void Resonance.MenuScreen.controlMusic | ( | bool | play | ) | [virtual] |
| override void Resonance.MenuScreen.Draw | ( | GameTime | gameTime | ) | [virtual] |
| virtual void Resonance.MenuScreen.drawMenu | ( | int | index | ) | [protected, virtual] |
Reimplemented in Resonance.SettingsMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.

| override void Resonance.MenuScreen.HandleInput | ( | InputDevices | input | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, and Resonance.InGameSettingsMenu.

| void Resonance.MenuScreen.itemSelect | ( | ) |

| override void Resonance.MenuScreen.LoadContent | ( | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, Resonance.DebugMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.
| void Resonance.MenuScreen.moveDown | ( | ) |


| void Resonance.MenuScreen.moveUp | ( | ) |


| virtual void Resonance.MenuScreen.reset | ( | ) | [virtual] |
Reimplemented in Resonance.MainMenu.
| override void Resonance.MenuScreen.Update | ( | GameTime | gameTime | ) | [virtual] |
Reimplemented from Resonance.Screen.
Reimplemented in Resonance.SettingsMenu, and Resonance.InGameSettingsMenu.

| virtual void Resonance.MenuScreen.updateItemLocations | ( | ) | [protected, virtual] |
Reimplemented in Resonance.SettingsMenu, Resonance.InGameSettingsMenu, Resonance.MainMenu, Resonance.DebugMenu, Resonance.EndGameScreen, and Resonance.PauseMenu.

bool Resonance.MenuScreen.musicStart [protected] |
List<Texture2D> Resonance.MenuScreen.Bgs [get, protected] |
SpriteFont Resonance.MenuScreen.Font [get, set] |
SpriteFont Resonance.MenuScreen.HeadingFont [get, set] |
List<MenuElement> Resonance.MenuScreen.MenuItems [get, protected] |
int Resonance.MenuScreen.Selected [get, set] |