Here is a list of all class members with links to the classes they belong to:
- s -
- saveFreezeBar()
: Resonance.Hud
- saveHealthBar()
: Resonance.Hud
- SaveHighScores()
: Resonance.HighScoreManager
- saveMiniMap()
: Resonance.Hud
- saveNitroBar()
: Resonance.Hud
- saveShieldBar()
: Resonance.Hud
- saveTexture()
: Resonance.HealthBar
, Resonance.MiniMap
, Resonance.NitroBar
, Resonance.PickupBar
, Resonance.ShieldBar
, Resonance.FreezeBar
- SCALE_LINE_COLOUR
: Resonance.MiniMap
- SCALE_LINE_INTERVAL
: Resonance.MiniMap
- scaleTexture()
: Resonance.Drawing
- sceneSetup()
: Resonance.Shader
- Score
: Resonance.GameStats
, Resonance.HighScoreManager.HighScoreData
- ScreenHeight
: Resonance.ScreenManager
- ScreenManager
: Resonance.Screen
, Resonance.ScreenManager
- ScreenPos
: Resonance.BadVibeDetails
- ScreenWidth
: Resonance.ScreenManager
- Selected
: Resonance.MenuScreen
- selectedPower
: Resonance.GoodVibe
- setAmbientLight()
: Resonance.Drawing
, Resonance.Shaders
- setColor()
: Resonance.Bullet
- setColour()
: Resonance.ParticleShader
- setDieOnFloor()
: Resonance.Particle
- setDispMap()
: Resonance.GroundShader
- setEmissionsPerUpdate()
: Resonance.Rain
- setFog()
: Resonance.Shaders
- setFogColor()
: Resonance.Shaders
- setGVRef()
: Resonance.GVMotionManager
- setObjective()
: Resonance.ObjectiveManager
- setParams()
: Resonance.WeatherManager
- setPointLightPos()
: Resonance.Shaders
- setPos()
: Resonance.Freeze
, Resonance.Emitter
- setRaindropSize()
: Resonance.Rain
- setReflectionTexture()
: Resonance.GroundShader
- setShadowTexture()
: Resonance.Shaders
- setSpin()
: Resonance.Particle
- setTexture()
: Resonance.GameModelInstance
, Resonance.TextureAnimation
- settingsMenu
: Resonance.ScreenManager
- SettingsMenu()
: Resonance.SettingsMenu
- setTransparency()
: Resonance.Shaders
- setup()
: Resonance.BadVibe
- Shader()
: Resonance.Shader
- Shaders
: Resonance.Graphics
, Resonance.Shaders
- SHADOWS
: Resonance.Drawing
- SHADOWS_TEXTURE_SIZE
: Resonance.GraphicsSettings
- ShadowTexture
: Resonance.Shader
- Shape
: Resonance.StaticGameEntity
, Resonance.DynamicGameEntity
- SHIELD
: Resonance.GVManager
, Resonance.GoodVibe
- Shield
: Resonance.GoodVibe
- SHIELD_GV
: Resonance.GameModels
- ShieldBar()
: Resonance.ShieldBar
- shieldDown()
: Resonance.GoodVibe
- ShieldObject
: Resonance.GoodVibe
- ShieldOn
: Resonance.GoodVibe
- shieldUp()
: Resonance.GoodVibe
- ShieldUses
: Resonance.GameStats
- SHIMMER
: Resonance.MusicHandler
- SHOCKWAVE
: Resonance.GameModels
- Shockwave()
: Resonance.Shockwave
- showBeat()
: Resonance.GoodVibe
- showDamage()
: Resonance.Hud
- Size
: Resonance.DynamicObject
, Resonance.MenuElement
- SIZE
: Resonance.HighScoreManager.HighScoreData
- SkeletonHierarchy
: AnimationLibrary.SkinningData
- SkinningData()
: AnimationLibrary.SkinningData
- softReset()
: Resonance.DebugMenu
- Song
: Resonance.MusicTrack
- SONG_ENDED
: Resonance.MusicTrack
- SONG_MANUALLY_PAUSED
: Resonance.MusicTrack
- SONG_MANUALLY_STOPPED
: Resonance.MusicTrack
- SONG_STARTED_IN_THE_FIRST_PLACE
: Resonance.MusicTrack
- SPAWN_RADIUS
: Resonance.BVSpawnManager
- Spawner()
: Resonance.Spawner
- SPAWNER_ALPHA
: Resonance.MiniMap
- SPAWNER_COLOUR
: Resonance.MiniMap
- SpawnerIndex
: Resonance.BadVibe
- spinMe()
: Resonance.Pickup
- SpriteBatch
: Resonance.ScreenManager
- START
: Resonance.TextureAnimation
- StartClip()
: AnimationLibrary.AnimationPlayer
- startGame()
: Resonance.MainMenu
- startThread()
: Resonance.ThreadObject
, Resonance.ThreadClass
- State
: Resonance.BadVibe
- StaticGameEntity()
: Resonance.StaticGameEntity
- StaticObject()
: Resonance.StaticObject
- stats
: Resonance.GameScreen
- Status
: Resonance.BadVibe
- stopTrack()
: Resonance.MusicTrack
- SURVIVAL
: Resonance.GameMode
- SURVIVE
: Resonance.ObjectiveManager
- SWEEPER_COLOUR
: Resonance.MiniMap
- SWEEPER_LENGTH
: Resonance.MiniMap
- SWEEPER_ON
: Resonance.MiniMap
- switchOff()
: Resonance.Freeze
- switchOn()
: Resonance.Freeze